BENEFITS OF THE Wii VIDEO GAME IN GERIATRIC COMMUNITIES
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BENEFITS OF THE Wii VIDEO GAME IN GERIATRIC COMMUNITIES
BENEFITS OF THE Wii VIDEO GAME IN GERIATRIC COMMUNITIES Mary M. O’Meara, MS2, Lisa Granville, MD, Suzanne Baker, MA, Ceola Grant, CRC, EdS Department of Geriatrics, College of Medicine, Florida State University, Tallahassee, Florida This work was supported by a grant from the Donald W. Reynolds Foundation and the Charles R. Mathews Scholarship for Geriatrics Education and Research. The investigators retained full independence in the conduct of this research. Abstract Background The Nintendo Wii and other active video games have allowed people to enjoy a physically engaging entertainment experience. These games have become popular even among elderly residents in retirement communities. Yet despite extensive research on the pediatric social and physical benefits of active video games, little data is available concerning their effects in geriatric populations. PURPOSE: This project is an exploratory study of how the Wii video game is utilized in Tallahassee independent living facilities given its increasing popularity among seniors. This poster describes different program approaches to using the Wii and explores its perceived benefits to seniors. METHODS: In-depth structured interviews were conducted with service coordinators at three independent living facilities currently using the Wii. The coordinators described their Wii programs and lessons they learned implementing the programs. Then seniors who regularly participate in Wii programs at each facility completed written surveys. The survey goals were to find out the characteristics of seniors who play Wii, what games they play, how often they play, and to explore their perceptions of the benefits of the Wii. The final step was conducting focus groups at each facility with senior gamers. The focus group goals were to allow seniors to elaborate on the survey questions and share more about Wii usage in their communities. FINDINGS: The service coordinators each had a unique Wii program structure with varying levels of access to the game systems. All expressed positive views about the use of Wii Sports with older adults. The survey showed that senior gamers ranged in age from 74 to 93 with an average age of 85 years old. Twentyfour percent of the respondents were male. Eighty-six percent of seniors report exercising in addition to using the Wii. Bowling was the most popular game and all except one senior played at least once a week for 30 minutes. Only two gamers reported they are still learning how to play while most report learning within the first session they played (71%). Since starting Wii use, 30% reported increased ability to balance and 37% reported increased flexibility. A total of nineteen seniors participated in the focus groups. All focus groups expressed desire to use more games and have more opportunities to use the Wii game system. All except one senior viewed the Wii game sessions as entertaining and beneficial to their health. CONCLUSION: We have found Wii Sports use can be a positive activity for seniors. It offers both social and health benefits to participants and is easy to use even for seniors with limited gaming experience. Results • • • Service Coordinator interviews showed that all three programs shared: • • • • One game system at the facility Video game programs running for several years Bowling as the most popular and often used game Mostly Caucasian gamers Methods The first step of the project was to conduct in-depth interviews with the service coordinators at three independent living facilities that have successful ongoing Wii programs for seniors. • We were also interested in finding out from the service coordinators what lessons they learned along the way in developing their programs. The second step of the research was to conduct a survey of seniors who participate in Wii programs on a regular basis at each of the three facilities. • The goals of the survey were to find out the characteristics of seniors who play Wii, what games they play, how often they play, and to explore seniors’ perceptions of risks and benefits to playing the Wii. The third step of the research was to conduct focus groups with seniors who participate in Wii programs at each facility. • The goal of the focus groups was to allow seniors gamers the opportunity to elaborate on the survey questions and allow them to share more about Wii usage in their communities. Characteristics of Seniors Who Play Wii (N=21) Average age 85.25 (range 74-93) Percent male Educational level High school Vocational school College Advanced degree Respondents who report that they exercise in addition to playing Wii 24 29% 14% 33% 24% 86% Respondents have been playing Wii 5 months to 4 years Only 2 of 21 report that they are still learning; 71%most report learning within the first session they played All report bowling being the most popular and often played game 20 respondents report playing at least once a week for at least 30 minutes Service Coordinator interviews also elucidated the following differences in the programs: • How new players learned to play the active video game: One facility had veteran gamers instructing new players vs. the activity director filling this teaching role at other two facilities • Level of senior autonomy and supervision with game activities: Two facilities only had the Wii system available for residents at a set time weekly with staff present during the gaming session vs. one location where the game is signed out for group use at various scheduled times during week with the gamers setting up the equipment and tracking scores independently Since Playing Wii Seniors Reported the Following Impacts on Their Health Activity Decreased Unchanged Increased Sleep 5% 85% 10% Body weight 10% 90% 0% Balance 15% 55% 30% Worry/anxiety 15% 75% 10% Flexibility 11% 53% 37% Muscle/joint pain 6% 69% 25% Depression/sadness 15% 80% 5% Appetite 0% 84% 16% Reported Social Benefits of Playing Wii Benefits of Playing Wii Meet new people Make new friends Socialize besides Wii Feel connected to other residents Have more conversations Yes 17 16 13 18 16 No 3 4 8 3 4 (n=20) (n=20) (n=21) (n=21) (n=20) Lessons Learned About Developing a Wii Program • • Make sure the program is well advertised at the facility. • Make game available to seniors and their family members for a multigenerational playing experience. • Provide opportunities for team competitions either within or between facilities. Provide an orientation session to familiarize seniors with the games and show them how to play. Conclusions & Discussion • • • • • • Wii Sports use can be a positive activity for seniors. Seniors self report social and health benefits. Wii enhanced, not replaced, other activities. Bowling was the most popular game. 90% reported no injuries from playing. Easy to use regardless of gaming experience and age.