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MICHIGAN 4-H HORSE JAMBOREE GENERAL INFORMATION
MICHIGAN 4-H HORSE JAMBOREE GENERAL INFORMATION The 4-H Horse Jamboree is held annually on the campus of Michigan State University, East Lansing, Michigan. For more information please contact the Equine Extension Youth Specialist, 1287 Anthony Hall, MSU, East Lansing, MI 48824. Telephone - 517-353-1748, FAX 517-353-1699 or email at [email protected] Enclosed in this packet: 1. 4-H Horse Bowl Contest rules 2. 4-H Horse Judging Contest rules 3. 4-H Hippology Contest rules Entries should be made only by Extension Staff, and counties need to adhere to any quotas. It is encouraged that counties plan an entrant orientation before the Jamboree. It is also important to have all of the entries completed and mailed by the due dates. Please type or print clearly all information on entry forms and check entries to ensure that members are in the correct age category and have entered the correct division. Entries must be signed by the authorizing agent. Agents and members are responsible for accurate and correct entries. Please give members and coaches a copy of their entry and contest rules. Counties are responsible for sending all required registration fees with entry forms. One check per county should be made payable to Michigan State University. There are no refunds. Ages are determined by the age the participant becomes during the current calendar year. Counties submitting entries in the various contests are responsible for furnishing older teens and/or adults to help with the various contests. Members who qualify for the Horse Jamboree will be able to compete in only one of the following three contests: Horse Bowl, Horse Judging, or Hippology. State contests for 4-H horse members in public speaking, photography, art, demonstrations, job interviews, science exhibits, posters and cookery, State 4-H Horse Show T-shirt & patch contest and State 4-H Trail Ride Patch contest are the Animal Science Communication Contest held in February. Eligibility rule for Jamboree contestants: Senior members who have competed in at least one approved and authorized interstate contest (national or regional) in the same contest area, are eligible to compete again in that contest area at the Jamboree, however, their team may not be eligible to go on to national competition, depending on the contest they qualify for at the state level. For example, 4H members may only participate once at the Eastern National 4-H Horse Round Up in a given area. In addition, to attend the Eastern National 4-H Horse Round Up, 1) No contestant may be older than 19 years of age as of January 1 of the contest year 2) Contestants must not have participated in any post-secondary coursework in the subject area of the national 4-H competition, and must not have participated in training for postsecondary competition in the subject area of the national 4-H competition. prior to the contest. 3) Post-secondary undergraduate students may participate in and/or complete freshman and sophomore level equine management or communications courses, however students completing a junior, senior or graduate level equine or communications course are ineligible to participate in the National 4-H Horse Competition. While the new Eastern Nationals rules do not affect the State 4-H Horse Jamboree directly, they may effect teams who qualify to go on to national competition. Please keep this in mind when registering teams for the State 4-H Horse Jamboree. 1 REGIONAL AND STATE 4-H HORSE BOWL MICHIGAN 4-H HORSE JAMBOREE OFFICIAL RULES 1. Objectives: To encourage participants to obtain a more complete knowledge of horses and related subjects; to provide an educational horse program; to develop alertness and selfconfidence; to demonstrate knowledge of horses and horse related subjects in a competitive setting where attitudes of friendliness and fairness prevail and to provide an educational experience for both participants and spectators alike. 2. Contest Locations: A. The Regional contests are scheduled prior to the Michigan 4-H Horse Jamboree at four locations (Southeast, Southwest, Northern and Upper Peninsula). The State Finals are held as part of the Michigan 4-H Horse Jamboree. 3. Eligibility: A. JUNIOR DIVISION: 1.) Junior Age Requirements - Contestants must be at least 9 years of age on December 31 of the current contest year and not be more than 14 years of age on December 31 of the current contest year. B. SENIOR DIVISION: 1.) Senior Age Requirements - Contestants must be at least 15 years of age on December 31 of the current contest year and not be more than 19 years of age on December 31 of the current contest year. 2.) Senior contestants must not have participated in official post secondary university, college or technical school competitive events of a similar nature in the equine subject matter area. Every team competing in Regional or State competitions will be required C. to have their own coach or a designated supervisor during competition. D. ALL DIVISIONS: 1.) Participants must be currently enrolled in a 4-H horse project in a Michigan county that they represent and must be approved by their County Extension staff or other authorized person. A contestant does not need to own a horse/pony to qualify for Horse Bowl. E. Sr. & Jr. Novice team & Novice Individual (non-team) Contestants 1.) Novice team competition and novice individual competition will be held at the Regional level only. 2.) Junior and senior novice teams must have four members (one or two alternates are optional). 2 (Eligibility continued) 3.) Contestants may not compete in the novice division more than 2 years. 4.) Junior and senior novice contestants can be: a. Members who have never competed in a 4-H Horse Bowl competition. b. Members who competed as a novice contestant for the first time last year. c. Senior members* who competed as junior contestants last year. *Junior contestants entering the senior division this year have the option to compete as a senior novice contestant or as a regular senior contestant. They may compete on a team or in individual competition. F. 5.) A contestant who competes in the novice individual competition at the Regional level may enter the regular individual competition at the State Jamboree that same year. This contestant forfeits the eligibility to compete as a novice next year, however, he/she will be eligible to compete on regular teams or in regular individual competition. 6.) A novice member may be used as an alternate for a regular team entering State, interstate or national competition to fill a vacancy on a team that has a regular member who is unable to participate with the team. 7.) Novice contestants who go on to the State contest will not be allowed to return to the novice competition the next year, even if this might have been their first year as a novice. 8.) Junior and senior novice teams and non-team individuals are not eligible for out of state competition. Jr. & Sr. Regular Teams & Regular Individuals (non-team) Contestants 1.) Regular junior and senior teams must have four members (1 or 2 alternates are optional). 2.) Regular junior and senior team and individual contestants can be: a. Members who have never competed in a 4-H Horse Bowl competition. b. Members who have competed in a novice division one or two years. c. Members * who have competed as junior contestants last year. *See rule E-4c above. 3.) The top two high scoring regular junior and senior teams from each Region are eligible for State competition. An alternate (third place team) will be called to replace their Regional team if that team cannot compete in the State event. 3 (Eligibility continued) 4. 4.) In the year that a junior or senior team participates in the State finals, the team members may not enter the 4-H Horse Judging or Hippology events at Jamboree. 5.) Junior regular teams and non-team individuals are not eligible for out of state competition. G. Number of Participants Allowed per County: 1.) Regional Competition: Each county may enter teams in the following divisions: Regular Junior Teams 2 teams (A & B) Novice Junior Teams 2 teams (A & B) Junior Regular Non-Team Individuals 3 individuals Junior Novice Non-Team Individuals 3 individuals Regular Senior Teams 2 teams (A & B) Novice Senior Teams 2 teams (A & B) Senior Regular Non-Team Individuals 3 individuals Senior Novice Non-Team Individuals 3 individuals H. State Competition: 1.) The top two regular junior and senior teams from each Regional contest are eligible to attend the State finals. 2.) In the event that a county is unable to send their qualified team(s) to the State finals, the contest coordinator must be notified so that the alternate team can be invited to play from that Region. The Alternate team will be highest scoring 3rd place team from any Regional contest. 3.) Each county may select three junior individuals and three senior individuals to compete in the regular individual competition at the State finals. Novice contestants that competed in the Regional games are eligible but will lose their novice status and become regular individuals. They cannot go back to the novice division next year. Registration: A. State and Regional Competition 1.) Teams and individuals entering Regional contests must be registered at least ten days prior to the contest. 2.) Each team must consist of a team captain and three members. 3.) All team alternates must be registered with team members. 4.) All counties entering teams and/or individuals in regional or State competition are required to have two trained volunteers to help with the contest. These two individuals must be listed on the team’s entry form. 4 (Eligibility continued) 5.) 5. 6. Late Entries: Counties who have not selected their teams, alternates or individual participants by the entry deadlines must make an entry commitment and advise the contest coordinator as soon as their contestants have been selected. Inter-state Regional and National 4-H Horse Bowl Competitions A. The top 3 State qualified senior teams may compete in authorized interstate competition. 1.) Qualified State senior teams are eligible for inter-state competition. Usually, the first place team goes to the Eastern National 4-H Horse Roundup, Louisville, Kentucky. The second place team goes to Congress Youth Horse Event, Columbus, Ohio. The third place team goes to either Quarter Horse Congress or a Breed Horse Bowl Competition. 2.) Once a contestant has competed in two inter-state Horse Bowl Contests, they are still eligible to compete in Michigan’s 4-H Horse Bowl program. They may also compete in other State horse events and qualify for interstate 4-H competition in another area. 3.) All qualified entries to inter-state competition must be authorized by the State Extension Horse Specialist. 4.) In the event that an eligible team does not have enough available members to compete in the inter-state contest, they may add (with the approval of the Extension Horse Specialist and appropriate county Extension staff members) another member from their county. These members must have competed in the current year’s competition and meet all of the eligibility rules for the contest in which they are entering. Junior and Senior References Books: A. Questions in the Michigan State 4-H Horse Bowl will be based on the information found in the following material, but will not necessarily be limited to these references only. 1.) JUNIOR DIVISION MI 4-H Horse and Pony Show Rules and Regulations 4-H 1228 4-H Horses and Horsemanship 4-H 1229 4-H Horse Science 4-H 1259 4-H Normal Animal - Unit #1 The 4-H bulletins should be ordered from your County 4-H Office. If not available from your County Office, they can be ordered from MSU Bulletin Office, P.O. Box 231, East Lansing, MI 48824. 5 (Junior and Senior References Books continued) 2.) SENIOR DIVISION All Junior Division references listed above plus: The Horse (2nd edition) by Evans, Borton, Hintz & Van Vleck W.H. Freeman & Co., 41 Madison Ave, New York, NY 10010. 800-903-3019 The Horse Industry Handbook - American Youth Horse Council American Youth Horse Council, 4093-A Iron Works Pike, Lexington, KY 40511-8434. Ph. 800-879-2942 4-H Horse & Pony Show Rules & Regulations Rev. 2003 County Extension Office Feeding and Care of the Horse (2nd edition) by Lon D. Lewis Williams & Walkins P.O. Box 1610, Hagerstown, MD 21740 800-638-0672 American Youth Horse Council Leaders Manual. American Youth Horse Council, 4093-A Iron Works Pike, Lexington, KY 40511-8434. Ph. 800-879-2942 7. Participation Rules for Regional and State Competition: A. To encourage promptness in Regional and State competitions, the following rules will apply. B. If a team/individual is unable to attend a scheduled contest, they should notify the contest official, contest coordinator or the Extension 4-H Horse Specialist. Check list of important dates for information on contest coordinators. C. If a team/individual is en route to the contest and encounters trouble, contest officials should be notified of the reason and approximate time of arrival. Contest officials will give fair consideration to the problem and determine what action is warranted: a slight delay in the contest, enforcing the ten point penalty or disqualifying the team. 1.) Any team not present or complete with 4 members when they are scheduled to play will lose 10 points from their total score, providing they arrive to compete in the round in session. An individual will lose 4 points. 2.) If team/individual tardiness makes it impossible to complete a round on schedule, they will be disqualified. 3.) In a Regional qualification contest, if the game has not started and a 6 team is disqualified because of tardiness or absence, the drawing for position will be done with those teams present. D. In a Regional round robin, rules C-1 & C-2 will apply. If a team is disqualified, the 5th place team, or if they decline, the 6th place team from the original qualification rounds will be invited to assume the existing score of the disqualified team and compete in the contest. E. In the State finals, if the contest has not started and a team is disqualified or does not appear, the 1st alternate, or if they decline, the 2nd alternate from the same Region as the disqualified team will be invited to play. 8. 1.) If another team is not available, an appropriate bracket will be used for the teams that are present. 2.) If a game is in session & a team is disqualified, an alternate team will be invited to assume the disqualified team’s score & complete the contest. Alternate team will be selected according to the rules in this section. 3.) In a State four team round robin, if an alternate team is not available to replace a disqualified team, the remaining teams will be repositioned to play a round robin with the teams that they have not yet played. Team Game Structures for 4-H Horse Bowl Competitions: A. Types of Game Structures 1.) Qualification Games - Consist of 3 rounds of games that qualify 4 teams for Round Robin Competition. This is usually used when 6 or more teams are registered in any one division. 2.) Round Robin Competition - A series of rounds that allows each team to play all of the other teams. Depending on the number of teams registered and the time frame, a round robin will be the first choice for any State or Regional competition structure. 3.) Round Robin with Sit Out - This is a round robin competition with an odd number of teams. All teams play each other, however, each team will “sit out” 1 round. This is used when there are 3 or 5 regular teams. 4.) Round Robin/Qualification Games Played with High Scoring Loser (HSL) This is played with an odd number of teams. In the 1st round, the odd numbered team will play the HSL within that round. Since this team has already heard the round questions, a comparable set of questions will be used for this game. The odd numbered team will then play other teams in further rounds and other teams will play the HSL. This is a courtesy game. The HSL that plays this game can only use 1 score for that round. The higher score will be counted and the lower score will be dropped. 7 B. 5.) Brackets have been arranged for all regular teams/individuals and novice teams/individuals. The contest coordinator and staff have the authority to select the appropriate competition structure, based on the number of teams/individuals and the time frame involved. 6.) Each regular team will compete in a total round robin if possible. If there are more than six teams in a division, three qualification games will be played. The four high scoring teams will play a four-team round robin. Novice Team Game Structure 1.) Novice teams and all individual competitors will play two games unless time permits three games. 2.) Each game within a round will have the same set of questions and the study room rules will apply to all teams and individuals involved. 3.) If only one novice team is entered, they have the following options: A. To play the low scoring regular team. This is a courtesy game for the regular team and points earned or lost will not count. B. They may forfeit their novice status and compete in the regular division, making them eligible to qualify for State competition. C. Game Position - A team’s game position will be determined by a drawing. These position numbers will fit into a pre-numbered game bracket. D. Qualification Games Scores- Scores earned by each team in the qualification rounds will be tabulated giving each team a total score. Ties will be broken according to the rules established in the Tie Breaker section. 1) The top high scoring teams from the qualification rounds will then compete in a round robin consisting of three rounds of two games each. Qualification games scores will be dropped and each team will start the round robin with no points. 9. Individual Competition Game Structure: A. Contestants will draw for a game position. They will take their position in a prenumbered bracket designed to guarantee a change of partners for the second round, unless there are only two contestants. 1.) Game rules will be the same as for teams, except that bonus questions will not be used. Team participation points and won game bonuses will not be awarded. All study room rules will apply (see section #14). 8 (Game Structure continued) 2.) During the individual and one-to-one questions, if eight members are seated, all of the game questions will be used (For exception, see b. below). a. If there are less than 8 contestants, individual and one-to-one questions will be given to the chair number designated for those specific questions. b. 10. 11. During the open question phase, all of the open questions will be used. The toss-up questions will become regular questions. Bonus questions will not be used. 3.) When an odd number of individuals play, the odd-numbered individual will play against time (unopposed). The seating arrangement should change in the next game(s) as to not allow this individual to play against time in more than one round if possible. 4.) When enough individuals are entered to warrant more than one game in the first round, these will be divided up to make each game as equal in size as possible. Regional 4-H Horse Bowl Competition A. In Regional competition, regular team individuals and regular nonteam individuals will be awarded points in 3 qualification rounds. The top 10 high scoring individuals will be placed. Teams entering the round robin will drop their team qualification scores and begin the round robin with no points. 1.) If a total round robin is played, all points earned in those games, by both teams and individuals, will be accumulated for a final score. 2.) Novice team individuals and novice non-team individuals will be awarded points in two rounds played. If a third round is played, these points will be included. 3.) The top two highest scoring regular teams in the junior and senior division will represent their Region in the Michigan State 4-H Horse Bowl finals. State Competition or State Finals A. In State competition, regular team individuals and regular non-team individuals will be awarded points in three qualification rounds. The top ten high scoring individuals will be placed. 1.) The top ten individuals will carry their qualification scores into the round robin. The round robin scores will be added to the existing qualification score. The over-all top ten high scoring individuals will be placed after all team and individual ties are broken (See Tie Breaker rules). 9 12. 13. 2.) Non-team individuals will be awarded points in the three games played after ties are broken. 3.) The top three high scoring senior teams are qualified for interstate competition. Game Questions A. In each division, each game within a round will have the same set of questions. 1.) If there are an odd number of teams, a courtesy game will be played using the HSL. A comparable set of different questions will be used for the last game with the HSL in that round. 2.) In certain game brackets, a team may be required to play twice within the same round. A different but comparable set of questions will be used. 3.) When a HSL team plays a courtesy game within a round in their own division, the higher team score and the higher individual scores earned in the two games played (regular game or courtesy game) will be used. The lower score will be dropped. 4.) If a round robin is played with an odd number of teams, it may be necessary for each team to sit out one round. The team that sits out may observe that round. Using Alternates: A. Each team must consist of a team captain and three team members. B. Alternates are optional, but strongly recommended and must be registered with the team. C. The team captain, the designated coach or a staff member may call time out for an alternate replacement. D. The alternate may enter the game at any time. They may also start the game and be replaced by the regular team member. E. An alternate must report to the score keepers to be entered on the team score sheet. F. Alternates must not observe any game within their division until their team has played in that round. G. A team member removed from a game becomes ineligible to return to that particular game. The team member removed and the alternate member are both eligible to participate in further games in the competition. 10 (Using Alternates continued) 14. H. If the team member that is being replaced has earned their participation bonus, it must be forfeited and the member coming into the game must turn the bonus card around and earn it for his/her self. I. If the alternate is not used as a competing member in the contest he/she will be considered eligible to compete in the future competitions. J. Any contestant (regular member or alternate member) that is replaced during a game because of disciplinary action may not return to any further games in the competition. Procedure for use of the Study Room: A. Study Room - a room will be designated for teams and non-team individuals to stay in until it is their turn to play. B. Holding Room - this room is for teams and non-team individuals to go to after they have played in a round. C. Because the same set of questions are used in all of the games within a round, it will be necessary to have study rooms for the teams/individuals who have not played in the current round. 1.) During any round, only the competing teams/individuals, the teams/individuals that have already competed in the current round, staff members and spectators will be allowed in the game room. 2.) Teams, non-team individuals, alternates and coaches that have not played in the current round must remain in the study room until it is their turn to play. 3.) Study room monitors will be the team coaches or designated supervisors. Each coach/supervisor will be in charge of the study room during the game that precedes their turn to play. When it is a team’s turn to play, the coach will accompany their team or individual(s) to the game room. The responsibility of monitoring the room is then charged to the coaches and/or supervisors of the next two teams to play. 4.) Team/non-team individuals may stay in the game room after they have played or go to the holding room, until the next round begins. 5.) Spectators, parents and friends of individuals and team members will not be allowed to enter the study room, nor will they be allowed to talk with the contestants on their way to the game room. 11 15. Scoring System A. Point Value of Questions CORRECT ANSWERS: 1.) Individual/One-to-One Questions - correct answer 2 pts. 2.) Regular Open Question - correct answer 1 pt. 3.) Team Toss-Up Question - correct answer 1 pt. 4.) Senior Team Bonus - 100% correct 3 pts. 5.) Junior Team Bonus - 100% correct 2 pts. 6.) Junior Team Bonus - 50% correct 1 pt. 7.) Team Participation Bonus - Full team participation 2 pts. 8.) Won Game Bonus 2 pts. WRONG ANSWERS: 9.) Any Type of Question (except bonus) - incorrect answer -1 pt. 10.) Any Type of Question - Light on, no response/answer -2 pts. 11.) Any Type of Question - Light on, answered out of turn -2 pts. 12.) Acknowledgment Penalty - not acknowledged -1 pt. B. Scoring of Questions (teams and individuals): 1.) Individual Questions - a question that may be answered by one specific individual. The first eight questions will be for each individual seated. The moderator will identify the chair designated to answer each question. Each question has a plus two point value. 2.) One-to-One Questions - a question that is designated to a specific chair on each team (Question #9 is designated to the #1 chairs on each team). These two chairs are the only ones allowed to answer the question. The question has a plus two point value. 3.) Open Questions - a regular question that is open to all contestants seated, usually requiring one answer. Occasionally, two or three simple answers are needed. All required answers must be correct. These questions have a plus one point value. 4.) Toss-Up Questions - a question that has a bonus question attached. They often have 2 or more required answers. All answers must be correct to receive credit. Half points will not be awarded when only 50% of the multiple answers of the toss-up are correct. If the toss-up is answered incorrectly, the next regular question(s) become a toss-up, until one is answered correctly. The missed bonus is then attached to the correctly answered toss-up. A toss-up question has a +1 point value. 5.) Bonus Questions-a question requiring multiple answers or a more difficult explanation. This is a free question given to the team that has correctly answered the toss-up to which it was attached. Only the required number of answers will be accepted. If there are 5 required answers, only the first 5 answers will be accepted. They will be used exclusively in the open question part of all games. Bonus question points count toward the team’s score alone (never an individual’s score). 12 (Scoring System continued) a. b. c. d. 6.) Senior teams must have all required number of answers correct to receive 3 points. Junior teams must have all required number of answers correct to receive 2 points. If half of the required number of answers are correct, (3 out of 5 or 2 out of 4), 1 point will be awarded. There is no penalty for incorrect answers or if no answers are given to a bonus question. If open questions are finished and 1 or 2 bonus questions have not been earned, these unearned bonus question(s) remain unasked. These questions will be replaced by questions from the Extra Questions List. Extra Questions - These are questions used by judges as a replacement for question(s) that cannot be used for reasons determined by judges. D. Wrong Answers - All wrong answers receive a -1 point penalty, except on bonus questions. E. Acknowledgment Penalty - A member who answers without being acknowledged will receive a -1 point penalty. F. Response Penalty - Occurs when a member activates his/her buzzer and does not respond with an answer (right or wrong). A -2 point penalty will be given to the individual and their team in team competition or to the non-team individual in individual competition. 1.) A member who activates his/her buzzer or blurts out an answer when it is not their turn to answer will have a -2 point penalty applied to his/her individual and team score in team competition or to the individual in nonteam individual competition. G. Team Participation Points (teams only) - Two points will be awarded to the team score when all 4 members of the team have answered at least 1 question correctly. 1.) Each contestant will have a bonus card in front of them. The contestant will turn this card around so that the word “bonus” faces the score keepers, indicating that they have earned their share of the participation bonus. When all 4 bonus cards are showing the word “bonus,” the team will receive the 2 point bonus. The individual who answered the question will receive the value of the question. 2.) If the question is worth 2 points, 4 points will be added to the team’s running score. If the question is worth 1 point, 3 points will be added to the team’s running score. 3.) After a team participation bonus has been earned, each member will turn his/her card around and attempt to earn the bonus again. H. Won Game Bonus - Two points will be awarded to the score of the team that wins a game. In the event of a tied game, the tie will be broken with a tie 13 breaker game of 5 questions. If the teams remain tied, see Tie Breaker Methods 17 A. 16. Procedures of Play A. Game or Match Procedures 1.) Two teams are seated at their respective panels. The timer will then give each contestant the opportunity to check their equipment and be acknowledged by the control operator/timer. 2.) Each contestant must sit in the seat designated at the time of registration. a. Team captains will sit in chair #1. b. For accurate individual score keeping, it is important for individuals to keep their seat position. c. Non-team individual contestants will be seated according to a prearranged bracket for individual competition. Contestants will change seats in each round played. d. Alternate members must report to the score keepers before being seated. 3.) An appropriate set of questions is designated for each round played. 4.) The moderator will read the first question (as with all succeeding questions) continuing to read until such time as a contestant activates his/her buzzer or the question is completed. a. When the buzzer is activated, the timer will start the time after the contestant has been acknowledged. The contestant then has 5 seconds to begin his/her answer. The first answer given will be accepted as the official answer and will be evaluated by the judges for correctness. For questions with multiple answers, only the required number of sequential answers will be accepted (if 3 answers required, only the first 3 answers will be accepted). b. It will be the responsibility of the timer to determine that an answer was started within the 5 seconds allowed. Repeating the question DOES NOT constitute the initiation of an answer. c. Contestants answering a question without being acknowledged lose 1 point from individual score and team score will lose 1 point. d. If the question has been completely read and the contestant’s answer is technically close, but not close enough, the judges may ask the contestant to repeat, spell their answer, ask for another term or be more specific or general, expand or explain. e. If the answer given is correct according to the way the question was written, the point value will be awarded to the individual and team (if applicable). f. If the answer given is incorrect, a minus one point penalty will be assessed to the individual and team (if applicable). The question will not be repeated for the other team. The moderator will give the correct answer and go on to the next question. 14 5.) If a contestant activates the buzzer during the reading of any question, the moderator will immediately cease reading the question. a. After being acknowledged, the contestant has five seconds to begin his/her answer based on the portion of the question already read. b. If the answer is correct according to the way the question was written, the point value will be awarded to the individual and team (if applicable). c. When the answer given is based on the portion of the question read and is correct for that portion but incorrect for the way the question was written, the answer is considered incorrect. This will result in the penalty for an incorrect answer. 6.) If the question was not completed by the moderator, the judges can not ask the contestant for another term, to be more specific, expand their answer, or in any way, to explain their answer. The judges may ask the contestant to spell the answer given or to repeat their answer if it wasn’t heard or spoken clearly. 7.) When a question is completed by moderator, the timer will start clock. If 10 seconds elapses without a contestant activating a buzzer, there will be no loss of points or awarding of points to individuals or teams. 8.) If a member activates the buzzer and does not start his/her answer within the 5 second allowable time, there will be a two point penalty imposed. This affects both the individual and the team. 9.) When asking toss-up questions to teams only, the moderator will identify the question by saying, “this is a toss-up question” before it is read. a. If the toss-up is answered correctly, that individual and team will receive the point and the attached bonus question. b. If the toss-up has multiple answers, all required answers must be correct. c. When the answer to a toss-up is incorrect, the next regular question(s) becomes the toss-up until one is answered correctly. The bonus question will follow that toss-up. 10.) Contestants will not be allowed to discuss regular, one-to-one, individual or toss-up questions with their team during the game. 11.) When a team receives the bonus question, the team should wait for the entire question be read. a. A team that earned a bonus will be allowed to confer for 10 seconds. At the end of 10 seconds, the timer will call time. The captain or designated team member should activate the buzzer, be acknowledged and begin the answer in 5 seconds. b. The captain may answer or designate another member to answer. Once the answer has started, the captain or designated member will have 30 seconds to give all of the required answers. 15 c. Teammates may give the answers to the captain/designee during the answering process, however, the answers must come from the person designated to answer the bonus. 12.) Team Participation Points - These points apply to teams only. All staff members will be responsible for watching the team bonus signs in order to award the appropriate points when there is full team participation. 13.) Won Game Bonus - At the end of a game, the team that has the highest score will receive the won game bonus. In the event of a tied game, the tie will be broken with tie breaker questions. 14.) Replacing Questions - If the judges elect not to use a written question, it must be replaced from the extra questions written for the competition. This is necessary so that the total number of questions will remain equal in each match/game. a. At times, answers are given that are in agreement with the official reference books, which may be erroneous or out of date. Every effort is made to eliminate such information. However, in the event that such a question is found, the judges may agree: To accept the answer and give an explanation of the correct or up-dated information or replace the question. b. 17. Accept the correct answer, even though it is not in the 4-H reference materials. Replace the question to the appropriate contestants. When necessary, the replaced question will be given to the team or individual. Game and Individual Tie Breaker Methods Match Ties - In the event of a game tie in qualification/round robin games, it will be broken with five tie breaker questions. If a tie remains, another set of 5 questions will be used. The first team to have a 1 point advantage because of a point won or because the other team has lost a point, will be declared the game winner based on the scores earned or lost. The won game bonus (2 points) will be attached to the winners’ score. B. Qualification Games - In Regional and State competitions, if there are more than 5 teams entered (8 teams in State competition) in any one division, all teams will play 3 qualification games. The top 4 high scoring teams (total points earned in qualification games) will continue to play a 4 team round robin. 1.) The rank of teams (5th place and lower) will be determined on the basis of their accumulated scores in the three games of the qualification rounds after ties are broken. 16 2.) Special recognition will be given to the top 10 individuals in the qualification games based on the accumulated scores earned after ties are broken. 3.) Qualification Tie Breakers - Team and Individual TIE BREAKER #1 High team/individual score in any 1 qualification game. TIE BREAKER #2 Highest team/individual scores in 2 qualification games played. TIE BREAKER #3 Team/individual with the least number of wrong answers in the last 2 games played. B. Round Robin Competition - The top 4 teams will drop the qualification scores and enter the round robin with no score. The rank of the top 4 teams will be determined on the basis of the highest accumulated scores earned in 3 rounds of the round robin after any ties are broken. 1.) Round Robin Tie Breaker - Teams TIE BREAKER #1 The winner of a tie breaker game of 10 regular questions will break the tie. TIE BREAKER #2 The first team to have a 1 point advantage because of a 1 point gain or because the other team has lost a point. D. Individuals Qualifying for Round Robin Competition 1.) Individuals on teams that qualify for the round robin will keep their qualification game scores and add their individual round robin score to it. Individual rank will be based on the highest accumulated score in all games played after ties are broken. 2.) In State competition, the top 10 high scoring individuals in the qualification rounds will receive ribbon placings after all ties are broken. 3.) In round robin competition, individual ties will not be broken until after the last game in the round robin is played. If there is a tie in accumulated individual scores, ties will be broken according to the tie breaker rules. 4.) Special recognition will go to top 10 “over all” high scoring individuals, after all ties are broken. 5.) Round Robin Tie Breakers - Individuals TIE BREAKER #1 TIE BREAKER #2 High individual game score earned in any one round robin game using tie breaker rules. High individual scores earned in any two games played (qualification and/or round robin games). 17 TIE BREAKER #3 E. F. Least number of individual wrong answers in the last two games played. Ending the Game - Round Robin 1.) If a team or individual tie can not be broken with the tie breaker rules, the placing will be determined by the flip of a coin. 2.) In the event that a team is not present when a final tie needs to be broken with a game of tie breaker questions, the team present will receive the higher placing. 3.) If neither team is present to break this final tie, it will be broken by the toss of a coin by the contest referee or appointed staff member. 4.) Once a winner has been declared, there shall be no protest of any question or answer. All decisions of the judges panel, contest coordinator and appointed staff will be final. Any questions or areas not covered by these contest rules will be given careful consideration by the Michigan 4-H Horse Bowl Committee or contest staff. All decisions are final. 18. Protection of Questions A. Tape recording or copying any of the questions during any contest will not be allowed. Recording devices such as a video tape camera, movie camera or any other type of camera requiring auxiliary lights may not be used when a game is in progress. 1.) Photographs are allowed before or after a game only when they are not be disruptive to the contest. 19. Protest and Verification of Questions and/or Answers A. Only protests that are made in a courteous, respectful manner will be acknowledged. 1.) A protest/verification of a question or answer may be called for by the team captain, a seated contestant or official team coach. The decision of the judges, moderator and referee is final. 2.) If the protest is acknowledged, play will be stopped and the designated officials will consider the protest and make a decision. 3.) To sustain a protest, at least two members of the designated judges’ panel must agree to keep or replace a question or to determine the validity of an answer. a. If the question is determined by the officials to be a poor question, it will be replaced and open to a specific chair, team or to all of the contestants depending on the type of question being replaced. 18 b. c. B. 20. If the answer to a question needs verification, the judges will determine the validity of the answer. Points will then be added or subtracted as appropriate. If a question was protested after an answer is given, the judges will determine the validity of the protested question. If the validity of the question is allowed, points will be awarded or subtracted as appropriate. If not, the question will be replaced. Abuse of the Protest Provisions 1.) In this competition, every effort will be made to be fair, courteous and respectful to all participants. 2.) Abuse of this protest provision by any contestant or coach, will result in one or more of the following: a. Dismissal of team coach from the contest area b. Dismissal or replacement of any contestant from the competition. c. Dismissal of an entire team from the competition with forfeiture of points or standing. 3.) Spectators, parents or visitors may not protest any question, answer or procedure during the contest. They may submit, in writing, to the contest officials any suggestion, complaints or protests at the conclusion of the contest. 4.) Any contestant, coach, family member, friend or spectator exhibiting unsportsmanlike conduct behavior or actions detrimental to the contest will be subject to dismissal from the immediate contest area. Regional and State Awards A. Regional Competition--placings (Ribbons will be awarded) 1.) Jr. & Sr. Regular Teams 6 High Scoring Teams 2.) Jr. & Sr. Regular Team Individuals 10 High Scoring Individuals 3.) Jr. & Sr. Novice Teams 6 High Scoring Teams 4.) Jr. & Sr. Novice Team Individuals 10 High Scoring Individuals 5.) Jr. & Sr. Non-Team Individuals 10 High Scoring Teams B. State Finals Competition--placings 1.) Jr. & Sr. Regular Teams 2.) Jr. & Sr. Team Ind.-Qualifying Rounds 3.) Jr. & Sr. Team Ind.-Q.R. and R.R. 4.) Jr. & Sr. Non-Team Individuals 8 High Scoring Teams 10 High Scoring Q.R. Ind. 10 Over-all High Scoring Ind. 10 High Scoring Non-Team Ind. The top 3 teams and the top 3 individuals in all 3 individual divisions will receive medals and ribbons. All others who place will receive ribbons. 19 (State Map with regions goes here) 20 STATE CHAMPIONSHIP 4-H HORSE JUDGING CONTEST MICHIGAN 4-H HORSE JAMBOREE OFFICIAL RULES 1. Objectives: To observe and evaluate horses, develop good judgment, make accurate decisions, and defend these decisions with logical oral reasons. 2. Eligibility: A. B. Junior Division: 1) Junior Age Requirements - Contestants must be at least 9 years of age on December 31 of the current calendar year, and not be more than 14 years of age on December 31 of the current calendar year. 2) Junior teams are not eligible for national or regional competition. Novice Junior Division: 1) C. Will consist of members (all members) who have never competed in the State 4-H Horse Judging Contest. Novice teams are not eligible for national or regional competition. Senior Division: 1) Senior Age Requirements - Contestants must be at least 15 years of age on December 31 of the current calendar year, and not be more than 19 years of age on December 31 of the current calendar year. 2) Eligibility rule for Jamboree Contestants: Senior members who have competed in at least one approved and authorized interstate contest (national or regional) per year, for two years, in the same contest area, are not eligible to compete again in that contest area at the Michigan Horse Jamboree, or represent Michigan again in the same approved and authorized (national or regional) contest area. Members may not compete again in the same contest area at a given national or regional contest. Individuals not eligible for regular competition may compete as individuals in a separate individual judging division. 21 D. Novice Senior Division: 1) Will consist of members (all members) who have never competed in the State 4-H Horse Judging Contest (in either the Junior or Senior Division). Novice teams are not eligible for national or regional competition. E. All Divisions: 1) F. 3. Participants must be currently enrolled in a 4-H horse project in the Michigan county they represent and be approved by their County Extension staff person. Members are not required to own a horse or pony to compete in this contest. National and Interstate Competition 1) All entries must be authorized by the Extension Youth Horse Specialist and/or the State 4-H Leader. 2) In the event that an eligible team does not have enough available members to compete in the contest, they may add other members from their county with the approval of the Equine Extension Youth Specialist and appropriate county Extension staff members. These members must have competed in the current year's competition and meet all of the eligibility rules for that contest. Number of Participants Per County: A. Each county may enter two teams plus individuals in one or more of the following divisions: Junior Regular Division * Junior Novice Division * See the definition of novice division under eligibility rules. B. 4. Senior Regular Division Senior Novice Division * Each team can be made up of three or four members. When four are entered, the three team members with the highest scores will comprise the team total. Counties with less than three participants may enter them as individuals. All participants are eligible for individual awards. Registration: A. The team coach or captain should check in at the registration area prior to the start of the contest. Each participant will be assigned a number and given other pertinent items. The contest will be in progress most of the day. Participants cannot leave once the contest begins. NO CHANGES WILL BE MADE THE DAY OF THE CONTEST. (Only bookkeeping corrections from State Staff) 22 NOTE: Contestants are responsible for providing their own notebooks for taking notes. The notebooks cannot contain educational materials. They will be subject to inspection by contest officials. 5. Class Chairpersons: A. 6. Talking: A. 7. While the contest is in progress, there SHALL BE NO TALKING OR ANY OTHER TYPE OF COMMUNICATION at all. This also includes the reasons preparation time in the designated area. Contestants will be required to remain seated and will not be allowed to practice their reasons aloud. Furthermore, coaches not assisting with the contest will not be permitted in the arena while classes are being placed. Any violation of these rules may result in the members card (or cards) being pulled and/or disqualification of the offending individuals or teams. Final Standings: A. 8. An adult leader will be placed in charge of each class of horses to act as supervisor of that class, to observe the contestants, to see that the animals are properly shown and moved, and to answer any questions which do not pertain to the actual placing or instructions regarding the animal under consideration. This shall be based upon the combined score of placings, oral reasons, and questions. Fifty points shall constitute a perfect score in each of the placing classes, and each of the sets of oral reasons. The sets of questions will have a maximum value of 25 points. In the Senior and Advanced Divisions, there will be eight placing classes, three sets of oral reasons, and three sets of questions for a possible score of 625 points per contestant, and 1875 points per team. In the Junior Division and both Novice Divisions there will be eight placing classes, two sets of oral reasons, and three sets of questions for a possible score of 575 points per contestant, and 1725 points per team. Ties will be broken by using the following tie breakers in order: 1) Reasons score; 2) Questions score; 3) Placing score on reasons classes; and 4) Age. Classes: A. Eight classes of four horses each will be judged. The contest will consist of four halter classes to be selected from the following breeds: Appaloosa, Arabian, Morgan, American Saddle Horse, Thoroughbred (suitable to become a hunter), Thoroughbred (suitable to become a dressage horse), POA, Paint, Palomino (Quarter Horse type), Quarter Horse, and draft horses, although final selection of breeds will depend upon availability of horses. There will be 2 halter classes in the arena at one time. Classes will be switched to opposite ends of arena after each class has been judged, so participants do not have to move. In addition, the participants will judge four performance classes to be selected 23 from the following classes: Western Pleasure, Saddle Seat Pleasure, Hunter Seat Pleasure (Working Hunter Under Saddle), Western Horsemanship, English Equitation, Suitable to Become a Dressage Horse, Western Riding, and Reining. While backing horse in performance classes, they should be lined up on center line; head to tail, only backed one time per horse. Tentative 2004 Class Information (subject to change based on horse availability) 1. 2. 3. 4. 5. 6. 7. 8. 10. B. The showman of each horse in the classes will wear an appropriate number for identification purposes. All halter classes will be judged as sound of limb, eye, wind and mouth. Performance classes will be judged as seen (unsoundness to be penalized accordingly). All tack and attire is considered legal. 9. Oral Reasons: A. Senior and Advanced Division contestants will give oral reasons on two of the halter classes, and one of the performance classes. Novice and Junior Division contestants will give oral reasons on one of the halter classes and one of the performance classes. All contestants will answer five questions each on two of the halter classes and one of the performance classes. The contestants will not be permitted to use notes while giving reasons, but their placing cards will be returned to them during the time they are giving reasons. Approximately 2 minutes will be allowed for a set of oral reasons. Questions: A. 11. AQHA Halter Pinto Halter Tennessee Walking Horse Halter Saddlebreds/National Show Horses/Halter Hunter Under Saddle-AQHA Western Pleasure-Pinto Saddle Seat Pleasure-Fine Horse breed Gaited Pleasure-Tennessee Walking Horses Contestants will be allowed to use their notes while answering the questions, but the horses will not be present. Rules: A. Rules in 4-H Horse and Pony Project Show Rules and Regulations will be followed except as described in rule 8B above. 24 12. Clothing: A. 13. Contestants should not wear clothing that identifies a school or county during the contest. Hats should not be worn in the Pavilion Arena. Length of Classes: A. Approximately 17 minutes will be allowed to place each halter class, and approximately 15 minutes will be allowed to place each performance class. 1.) 14. Time limits for viewing horses in halter classes: Front view 1.5 minutes Side view 3.0 minutes Rear view 1.5 minutes Side view 3.0 minutes Moving horse to view movement 4.0 minutes Close Inspection 4.0 minutes (2 minutes per 2 groups) Total 17.0 minutes Group Leaders: A. 15. Judging Procedure: A. 16. Contestants will be divided into several equal sized groups prior to the start of the contest. Each of these groups will be supervised by two adult group leaders. Each contestant is to remain with his or her group throughout the contest, and is directly responsible to the group leaders. Horses will be judged primarily from the bleachers, and will not be handled by the contestants. In halter classes, time will be provided for close inspection and to observe the horses’ movement. Official Placings and Results: A. As soon as the contestants finish giving their oral reasons, the official placing and cuts will be announced. The official county results will be announced during the 4-H Horse Jamboree Awards Program. 25 17. Awards: A. The following awards will be given in the four contest divisions: Top 20 Scoring Individuals Overall Top 10 Scoring County Teams Overall Top 10 Scoring Individuals in Reasons Top 10 Scoring County Teams in Reasons Top 2 Scoring Senior Individuals Overall - Scholarships ($250.00 and $150.00) 18. County Volunteers: A. 19. The State 4-H Horse Judging Contest is implemented with many adult and teen volunteers. These volunteers are group leaders, announcers, class chairmen, tabulators, scoring helpers, runners, etc. Counties are asked to nominate Extension staff and parents to help and list their names on the registration form. All counties entered are expected to furnish at least 3 adults to assist with the contest. Coaches will not be assigned as group leaders. Lunches: A. NO LUNCHES WILL BE PROVIDED FOR CONTESTANTS. TEAMS MUST PROVIDE THEIR OWN LUNCHES. Concessions will not be available for contestants! All lunches should be packaged for each individual participant with their full name and county labeled on it for distribution by contest personnel during the contest. 26 27 STATE CHAMPIONSHIP 4-H HIPPOLOGY CONTEST MICHIGAN 4-H HORSE JAMBOREE OFFICIAL RULES 1. Objectives: To test general knowledge and stimulate an interest in seeking out information and applying it to questions, samples, and models. 2. Eligibility: A. Junior Division: 1) B. 1) Junior Age Requirements - Contestants must be at least 9 years of age on December 31 of the current calendar year, and not be more than 14 years of age on December 31 of the current calendar year. Novice Junior Division: Will consist of members (all members) who have never competed in the State 4-H Hippology Contest. Novice teams are not eligible for national or interstate competition. C. D. Senior Division: 1) Senior Age Requirements - Contestants must be at least 15 years of age on December 31 of the current calendar year, and not be more than 19 years of age on December 31 of the current calendar year. 2) Eligibility rule for Jamboree contestants: Senior members who have competed in at least one approved and authorized interstate contest (national or regional) per year, for 2 years, in the same contest area, are eligible to compete again in that contest area at the Michigan Horse Jamboree, however they may not be eligible to represent Michigan again in the same approved and authorized national contest area. (see general rules) Novice Senior Division: Will consist of members (all members) who have never competed in the State 4-H Hippology Contest (in either the Junior or Senior Division). Novice teams are not eligible for national or interstate competition. 28 E. All Divisions: Participants must be enrolled in a 4-H project in the Michigan county they represent and be authorized by their County Extension staff person. Members are not required to own a horse to compete in this contest. F. 3. National and Interstate Competition 1) All entries must be authorized by the Extension Youth Horse Specialist and/or the State 4-H Leader. 2) In the event that an eligible team does not have enough available members to compete in the contest, they may add, with the approval of the Extension Youth Horse Specialist and appropriate county Extension staff members, other members from their county. These members must have competed in the current year's competition, and must meet all of the eligibility rules for that contest. Number of Participants per County: A. Each county may enter two teams plus individuals in one or more of the following divisions: Junior Regular Division * Junior Novice Division * Senior Regular Division Senior Novice Division * See the definition of novice division under eligibility rules. Each team is to be made up of either three or four members. When four are entered, the three team members with the highest scores will comprise the team total. Counties with less than three participants may enter them as individuals. All participants are eligible for individual awards. 4. Registration: A. 5. Contestants should appear 30 minutes before their scheduled time, and they should leave the contest site as soon as they complete the contest. Any communication between teams that have competed, and those that have not, will be grounds for disqualification of both offending teams. Awards: A. The following awards will be given in the four contest divisions: Top Ten scoring Individuals Top Ten scoring Teams Top Ten scoring individuals - Examination phase Top Ten scoring individuals - Station phase Top Ten scoring individuals – Slide phase 29 6. Contest Procedure: A. All county contestants and teams must report at the designated registration time, and must remain until all the county contestants and teams have completed all parts of the contest. No leaders or coaches will be allowed in the contest rooms after check-in has been completed. B. No talking will be permitted after the contest has started. Talking among contestants will result in disqualification. Once in the testing area, passing of any information either written or oral, may lead to disqualification upon investigation of the matter. Contestants may bring quiet, self-entertainment type materials with them for use in the holding room. C. The Holding Rooms are to be used before and/or after each phase during the contest. Contestants are expected to be respectful and follow the directions of the room monitor. Disrespectful behavior on the part of a contestant may result in the disqualification of that contestant. D. References for the contest: 1.) JUNIOR DIVISION 4-H 1229 4-H 1228 E 2081 4-H Horse & Pony Project Show Rules & Regulations 4-H Horse Science 4-H Horses and Horsemanship External Parasites of Horses *4-H bulletins can be ordered from your County MSU Extension Office. If not available from your County Office, they can be ordered from MSU Bulletin Office, P.O. Box 231, East Lansing, MI 48824. Stateline Tack Catalog 1989 Transit Way, Box 935 Brockport, NY 14420-0935 888-839-9640 Horses & Horsemanship (7th edition) by Ensminger The Interstate Printers & Publishers, Inc., P.O. Box 50, Danville, IL 61832 800-843-4774 (4-H discount may be available) 30 2.) SENIOR DIVISION: All of the above references plus: The Horse (2nd edition) by Evans, Borton, Hintz, Van Vleck W. H. Freeman & Co., 41 Madison Ave, New York, N.Y., 10010 800-903-3019 Horses. A Guide to Selection, Care and Enjoyment (2nd ed.) by Evans W. H. Freeman & Co., 41 Madison Ave, New York, N.Y., 10010 800-903-3019 The Horse Industry Handbook - American Youth Horse Council American Youth Council 4093-A Iron Works Pike, Lexington, KY 40511-8434 800-879-2942 Feeding and Care of the Horse (2nd edition) by Lon D. Lewis Williams & Walkins P.O. Box 1610, Hagerstown, MD 21740 800-638-0672 Coloring Atlas of Horse Anatomy Dr. Robert Kainer & Dr. Thomas McCracken Alpine Publications Inc. P.O. Box 7027 Loveland, CO 80537 1-800-777-7257 E. Senior participants will begin with judging 2 halter classes (breed to be announced and selected by the Horse Judging Contest) at the start of the contest in the Pavilion. F. Explanation of Phases 1) Examination Phase - Senior Division contestants will have 80 multiple choice, 20 true & false. Junior Division contestants will have 40 multiple choice, 10 true & false. Exam may consist of breeds, colors, activity, appointments, internal and external anatomy, etc. If any of the contestants require a reader, a request must be made on the entry form. No reader will be provided unless it is requested on the entry form! 2) Station Phase - Each area is called a Station. Each Station is numbered and represents a particular subject. A station may ask to identify tack, equipment, feed samples, internal & external parasites, diseases, gait and other equine activities. Seniors will have ten (10) stations and will 31 have two (2) minutes per station. Juniors will have five (5) stations and will have three (3) minutes per station. Pencils will be provided. 3) Slide Test - 30 projected slides (Seniors) or 15 projected slides (Juniors) to be identified as to, but not limited to, breed, color, color pattern, activity, and proper appointments. 4) Judging Phase (Senior Divisions Only) - The contestants will be required to judge two halter classes. 5) Team Problem (Senior Regular Teams only) - The team problem will consist of a hypothetical problem relating to horse management. Teams will be allowed ten (10) minutes to discuss the problem, and five (5) minutes to present an oral defense, explanation, or solution, given by the entire team. The teams will be scored on completeness, 40%; accuracy, 40%; and the presentation of the team as a whole, 20%. A 5 minute spontaneous team problem will also be presented to the judge and scored. Problems to be given might include: 1. Plan a specific youth participation activity. 2. Set up an annual herd health program. 3. Design a stable of a given size for a specific number of horses. 4. Set up a nutritional feeding program. 5. Design a training program for a specific type of performance horse. 7. County Volunteers: A. 8. Each county must supply workers during the contest. Volunteers should check in during registration for assignments and instructions. For volunteers during Senior Testing, sign in at Senior orientation for job assignments and instructions. Tie Breaking: A. All ties overall, individual and team will be broken using the following sequence: 1.) Examination scores 2.) Station scores 3.) Slide Test scores For all participants, ties within any phase are to be broken using the overall score of above listed (1.-3.) phases first. If further tie breaking is needed, the scores at each station, in order, may be used. 32 9. Lunches: No lunch break is formally scheduled during the contest and participants must provide their own lunches. All lunches should be packaged for each individual participant with their full name and county labeled on it for distribution during the contest. It is recommended any beverages be brought in re-sealable containers. 33