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Gamer Maker Glossary
Gamer Maker Glossary Terms Sprites: Two-dimensional bitmap images drawn on a transparent background that are used to represent objects during game play. For example, in a Pac-Man game, sprites would be used to represent Pac-Man and the ghosts that chase him. Sprites can consist of any number of images that are used to generate animation. Objects: A logical representation of an item in a computer game. Objects provide the basis for creating things like ships, tanks, monsters, etc. Resources in games that you control and interact with what playing. Instances: the representation of an object within a computer application. One or more instances can be created for each object in a game. Instances are generally, though not always, represented by sprites. Scripts: Collections of code statements that outline the programming logic that controls the operation of object instances within games. Rooms: An area within a game where sprites interact with one another as the game is played. Backgrounds: A graphic image used to decorate a room and provide it with appropriate background scenery. Backgrounds can be tiled or stretched as necessary to fill a room. Sounds: audio files (wave and midi files) played when events occur during game play or played as background music in order to provide the game with appropriate atmosphere. Paths: A predetermined directions and course along which are played. Fonts: Definitions that specify the type, size, and other attributes of the fonts used to display text in games. Time Lines: Timers that execute predefine actions at predetermined intervals during game play. Move Actions Category Move Icon Action Move Fixed Move Move Free Move Move Towards Move Speed Horizontal Move Speed Vertical Move Set Gravity Move Reverse Horizontal Move Reverse Vertical Move Set Friction Jump Jump to Position Jump Jump to Start Description Moves an instance in one of a number of predefined directions Moves an instance in a specified direction Specifies a position and speed an instance should move toward Sets the speed of an instance as it moves horizontally Sets the speed of an instance as it moves vertically Specifies the direction and speed at which gravity affects an instance Reverses the horizontal direction of an instance Reverses the vertical direction of an instance Applies friction to an instance as it moves Jumps an instance to a specific location Jumps an instance Jump Jump to Random Jump Align to Grid Jump Wrap Screen Jump Move to Contact Jump Bounce Paths Set Path Paths End Path Paths Path Position Paths Path Speed Steps Step Towards Steps Step Avoiding to where is was created Jumps an instance to a random location within a room Ensures that instance’s location is kept in alignment with the rooms grid Moves an instance exiting one side of the room to the other side of the room Moves an instance until it collides with another instance Bounces an instant away from another instant when a collision occurs Instructs an instance to follow a specific path Instructs an instance to stop on its specified path Changes an instance’s position on a path Modifies the speed at which an instance moves along a path Instructs an instance to move toward a position on a path Moves an instance along a path while attempting to avoid any obstacles that may be in the way Main1 Category Objects Icon Action Create Instance Objects Create Moving Objects Create Random Objects Change Instance Objects Destroy Instance Objects Destroy at Position Sprite Change Sprite Sprite Transform Sprite Sprite Color Sprite Description Creates a new instance of a specified object Creates a new object, assigning it a speed and direction Creates an instance using a pool of 1 to 4 objects at specified location Changes the current instance of an object into an instance of another object Destroys an instance of an object Destroys any instances within a specified area Changes the sprite or subimage used to represent an instance Changes the size and orientation of an instance Changes a sprite’s color by blending its colors with a specified color Sounds Play Sound Sounds Stop Sound Sounds Checks Sound Rooms Previous Room Rooms Next Room Rooms Restart Room Rooms Different Room Rooms Check Previous Rooms Check Next Plays a specified Sound resource Stops playback of a specified Sound resource Checks to see if a sound resource Moves to the game’s previous room Moves to the game’s next room Restarts a room back to its initial state Move to specified room Checks to see if a previous room exists Checks to see if the next room exists Main 2 Action Category Timing Icon Action Set Alarm Timing Sleep Timing Set Time Line Timing Time Line Position Info Display Message Info Show Info Info Game Game Show Video Restart Game End Game Game Save Game Game Load Game Resources Replace Sprite Resources Replace Sound Resources Replace Background Description Sets one of twelve alarm clocks for an instance Pauses a scene for a specified amount of time Assigns a timeline to an instance Sets or modifies the positions within a timeline Displays a text string in a dialog window Displays game information in a window Plays a video Restarts a game Terminates a game Saves the current status of a game Loads game status for a previously saved game Replaces a sprite with an image form a graphic file Replaces a sound with a sound loaded from an audio file Replaces a background with an image loaded from a graphic file Control Actions Category Questions Icon Action Check Empty Questions Check Collision Questions Check Object Questions Test Instance Count Questions Test Chance Questions Check Question Questions Test Expression Questions Check Mouse Questions Check Grid Description Determines if an instance would generate a collision if placed in a specified location Determines if a collision has occurred Determines if an instance has come into contact with another specified instance Counts the total number of instance for specified object Generates a random value by rolling a virtual die Interacts with the player by displaying a text string and prompts the player to click on Yes or No button Evaluates an expression and executes the next action if the expression evaluated as being true Determines whether a mouse button is being pressed Determines Other Start Block Other Else Other Exit Event Other End Block Other Repeat Other Call Parent Event Code Execute Code Code Execute Script Code Comment Variables Set Variable Variables Test Variable whether an object is evenly aligned with the grid Specifies the beginning of a block of actions Executes the next action when the results of the previous evaluation proves false Stops the execution of actions for the current event Specifies the end of a block of actions Repeats the execution of one or more blocks a specified number of times Calls an event within a parent object Executes GML code typed into the action form Executes GML code stored as a script Ads a comment line to the action lists, displays text in italic Creates a variable and assigns a value to it Evaluates the value assigned to a variable Variables Score Actions Category Score Icon Draw Variable Draws the value assigned to a variable Action Set Score Description Sets or changes the player’s score Evaluates the value of the player’s score Draws the value assigned to the players score Displays the top ten scores for the game Clears out the values stored in the highscore list table Sets or changes the number of lives the player has in one game Evaluates the value of lives the player has left in one game Draws the number of lives the player has left in one game Sets or changes the players health Evaluates the value of the players health Draws the value assigned to the players health Allows you to Score Test Score Score Draw Score Score Show Highscore Score Clear Highscore Lives Set Lives Lives Test Lives Lives Draw Lives Health Set Health Health Test Health Health Draw Health Health Score Caption specify whether game maker should display the players score , lives, and health in the game windows title bar Extra Actions Category Particles Particles Particles Icon Action Create Part System Destroy Part System Clear Part System Description Creates a particle System Destroys a particle system Clears out any currently displayed particles Draw Actions Category Icon Action Description