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THAR 2015
THAR Rajasthan Technical University Kota 2015 BROCHURE 1 F O R E W O R D Prof. Nalinaksh S. Vyas Vice-Chancellor Rajasthan Technical University, Kota “THAR is a new initiative. It is a University level technical cum cultural fest, proposed to be held annually, by Rajasthan Technical University, Kota. THAR commits to provide a platform to young engineers and managers of Rajasthan to showcase their creativity and innovation. It also provides a framework for interaction between students and leaders of corporate sector, influential scientists, celebrities and, of-course, the experienced faculty of RTU Kota. I am sure that THAR-2015 will be a grand success and extend my good wishes to all.” 2 CONTENTS FOREWARD ABOUT RTU 3 ABOUT THAR 4 STRUCTURE OF FEST 5 T1) Code-Blocks 9 T2) Crazy Structure 11 T3) Graviton 15 T4) Junkyard Wars 19 T5) Robo-Olympics 23 T6) Robo-Wars 27 T7) Tech-Kick 36 T8) Tech Quiz 41 T9) Treasure Hunt 44 Exhibitions 47 Expert Lectures 47 Cultural Competitions (MOUSAI) 48 M1) Charleston 49 M2) Warbler 50 M3) Talk It Out 51 M4) Sapphire 53 Organizing Committee (Faculty Members) 55 3 ABOUT RTU Rajasthan Technical University (RTU) is located on the banks of river Chambal in Kota in the state of Rajasthan. The University was established in 2006. Campus life of RTU, Kota is marked with plethora of academic ceremonies, official occasions and community programs which are an indispensable part of the institution. These events are organized annually to unite our vast and diverse technical community together. RTU affiliates 202 colleges. B.Tech degrees are offered at nine government aided institutes and 109 private colleges. MBA degrees are offered at seven government aided institutes and 122 private institutes. MCA degrees are offered at seven government aided institutes and 25 private ones. M.Tech is offered in 24 college and BHMCT in four colleges. In addition, two colleges offer Bachelor of Architecture (B.Arch) degrees. 4 ABOUT THAR THAR’15 is the first annual University level technical cum cultural fest initiated by Rajasthan Technical University, Kota. The idea of this fest is conceived with the aim to provide the young energetic youth, a platform at the University level where their talent, expertise and creativity would be recognized and duly rewarded. The fest will cover a wide range of events encompassing every genre of art, technology and management with the aim to infuse a scientific and rational temperament in the young minds. Culminated in a two day extravaganza, the fest is organizing a series of challenging competitions, curiosity triggering demonstrations and interesting lecture series and mega-shows. The sumptuousness of THAR will set a milestone in the journey of events and promises to surpass all the inceptions of technology and entertainment. It is geared up to scale new feats and reach for the zenith. 5 STRUCTURE OF FEST This Fest is first of its kind ever to be organized by RTU. It will see the participation of all Engineering colleges of Rajasthan coming under a common gathering of this fest. SCHEDULE S. No. Level Fest Schedule 1. College Level To be organized during 15th to 28th Feb.2015 by the colleges 2. Zonal Level To be organized at zonal level during 12th to 14th March 2015 at zonal centers 3. University Level To be organized at University level 19th to 20th March 2015 at RTU campus In the preliminary stage, all the affiliated colleges will organize their individual fest. Winners of the competitions held at the college level will take part in subsequent competitions to be held at the zonal level. Winners of zonal level will take part in the final competitions to be held at the University level. Zonal fest will be held at 12 zonal centers. List of zonal fest centers and list of the events will be mailed well in advance to the participating colleges by the organizing committee. The RTU nominees will act as observers at each zonal center. 6 University Level Zonal Level College Level “WINNER PROCEEDS FURTHER and THAR get more exciting at each level” THAR Technical Competitions Exhibitions Cultural Expert Lectures Fest Hierarchy Competitions Literary 7 Zonal Details & Their Hosting Colleges S. No. Zone 1. Ajmer 2. Alwar 3. 4. 5. 6. 7. 8. Bikane r Name of Zonal Center Event Ajmer Institute of Technology Ajmer Modern Institute of Technology & Research Centre Marudhar Engineering College Tech M. Ramnani 7597730040 [email protected] Cultural Dr. Rashmi Dadhich Sachin Jain 9413755492 9413588899 [email protected] om [email protected] Cultural Vikas Mahalawat 9414727802 [email protected] Tech Hemant Kaushik 9950937390 [email protected] Jaipur (North -East) Arya College of Engg & Info. Tech Jaipur (West) Jaipur Institute of Engg & Management Jaipur (South -1) Global Institute of Technology Jaipur (South -2) Apex Group of Institutions Jodhp ur Jodhpur Institute of Engg & Technology Kota Modi Institute of Management & Tech Sikar Sobhasaria Group of Institutions Udaip ur-1 Pacific Institute of Engineering 9. 10. 11. 12. Name of representative/MOBILE No. /Email Address Name Tech Cultural Tech Cultural Tech Cultural Tech Cultural Tech Mobile No. Email ID 7742012993 Dr. Vibhakar Pathak Rahul Shrivastav 9314607344 [email protected] 9413116430 [email protected] Dr. A.K Sharma 9001876111 [email protected] Ankit Kapil 9414994204 [email protected] Raghvendra Patidar Sujeet Gupta 9414552184 [email protected] 9414293427 [email protected] Nagendra Kumar Swarnkar 9828229045 [email protected] Prof. Sanjay Gaur 9928390163 [email protected] Prof.Harish Khyani Kamal Kulshreshtha Upasana Tyagi 9829239155 [email protected] 9829290520 [email protected] 9461493149 [email protected] DR.A.S.Raghuvans hi Ritesh Mathur 8003595052 [email protected] 9166922317 [email protected] Mr. Arun Kr. Shrma 9166535754 [email protected] Devendra Singh Solanki Mahendra Singh Chauhan 9413423380 [email protected] 9785717627 [email protected] Cultural Tech Cultural Tech Cultural Tech Cultural Tech Udaip ur-2 Cultural Tech Sunrise Group of Institutions Cultural 8 TECH COMPETITIONS 9 T1) CODE-BLOCKS “If it’s bug free, it’s time to make changes” The childhood game of blocks is back, but just the programmer's style. The event will help the computer zealot to test their technical and soft skills. It provides a platform to the budding computer science enthusiasts to manifest their technical brilliance in the same field. Cross the game of codes and technology and grab the title of “Computer Freak”. Eligibility criteria- Students pursuing B.Tech/M.tech in any branch can participate in the event. Round 1- Computing Extempore "Clock, a device of great moral values to man, allaying his concern for the future by reminding him what amount of time remains for him.” The first round is extempore round in which participants will be given a topic related to technology like plug-ins, GCC, Ethernet, etc. The time duration given to each participant will be of 1 minute on college/zonal level and 2 minutes on university level. Judging Criteria - Marks will be awarded for the impromptu talk, expressions and delivering the most of the relevant information within the specified time. Round 2- Mind-Bender This will be a quiz (offline for Zonal/ online for University level) involving the following aspects:• Application/website development and designing • OS (Windows, Linux, Android etc.) • IT companies and their products • Debugging code snippets • Real life applications of C, Java etc. • Computer Hardware The quiz will include both multiple choice and short answer type questions. Judging Criteria - Marks will be awarded for each correct answer. No negative marking in Zonal level while, University level will involve negative marking. Round 3- Code-Spark Do you find solving problems via certain logic interesting? If yes, then you definitely require certain steps to decipher the codes. Those “certain steps”, i.e. algorithms will be the core of this round. 10 Zonal Level – Code the given problems offline on the provided software, i.e. Code∷Blocks with the best possible optimized method, in C language. University Level – This time questions will be judged by an online judge CodeChef (http://www.codechef.com) and codes will be accepted in C, C++ and Java. Judging Criteria - All the problems carry certain marks. Users will be ranked according to the marks obtained. Ties will be broken on the basis of the total time taken by the participants to complete the contest, which also includes penalty for wrong submissions. A team will comprise of 2 members for the event (out of 2 members, only 1 will be allowed to speak in Round-1) Contact: 7690083399, 9610246643 Mail at: [email protected] Faculty Coordinator: Dr. Harish Sharma Associate Professor (CSE) 11 T2) Crazy Structure “Popsicle Stick Bridge Competition” This event is specially designed to furnish engineering students with a fun interactive session in order to inculcate in them the engineering skills through the developing activities that are critical thinking, problem solving, teamwork and creativity. It allows students to have a peep inside the civil engineering profession and usher them to challenges and triumphs, which civil engineers face in their career. Mission To cater an astonishing, challenging and educational experience to the students, through their hands working forth various activities in the world of civil engineering as a profession. Overview To participate in this competition, you need to have a team (max. 2 members) and with your team you'll be assigned to work on the design and construction of a model bridge made solely from common wooden craft sticks and all-purpose white school glue (refer to the Rules section for the complete list of requirements).Your objective is to build the strongest bridge, that is to say, the bridge that will hold the largest applied load before failure. Points will be awarded to the teams based on their bridge’s performance according to the criteria and areas of rewards of the competition (Strength, Workmanship, Presentation and Tech Report). The team with the highest marks will win. 12 Marks distribution is as follows (For Zonal Level only) Strength [100 points]: Awarded to the team prior to failure whose bridge will be able to support the greatest load (weight of bricks). PERFOMANCE RATING= LOAD AT FAILURE /SELF WT. Marks distribution is as follows (For University Level only) Strength [75 points]: Awarded to the team prior to failure whose bridge will be able to support the greatest load (Weight of Iron Sand). Workmanship [5 points]: Awarded to the team whose bridge is well crafted. Presentation [10 points]: Awarded to the team which presents their bridge in a creative and professional manner. Tech Report [10 points]: Awarded to the team with the best Tech report describing the design and construction of the bridge. If there is a tie between the teams, winning team will be selected as follows: PERFOMANCE RATING= LOAD AT FAILURE /SELF WT. The teams ranked first, second and third in overall score as well as in the individual categories will be rewarded accordingly. Rules Teams • One team from each college, consisting of two students per team. • All members of a team must be from the same college. • Students cannot be the members of more than one team. • Each team can submit only one bridge for competition. Bridge Materials • Only white all-purpose glue can be used to hold together all bridge elements. • All bridge elements must be made of common wooden craft sticks (standard size: 41/2”x3/8”x 1/12”). Allowed tolerances = +1/16” length, + 1/16” width, and + 1/48” thickness. 13 Note: -ALL MATERIAL WILL BE PROVIDED BY OUR TEAM AS EVENT KIT. (Only at University Level) Bridge Dimensions • The entire bridge must fit within a box of 55cm long, 10” high and 5” wide. • Prior to loading, no part of the bridge should extend above the bridge size. • The bridge must span a 45 cm gap and fit within the specified clearance envelope. It is recommended that the bridge must be at least 55cm long to avoid falling through the 45cm gap when tested. • Bridges shall not be designed to transfer lateral (sideways) load onto the supports. • Bridge roadway must be continuous, flat, and level. There should be no gaps between the sticks on the roadway. Traffic (toy truck) should be able to roll across the bridge unimpeded. • The bridge must weigh not more than 300gm. Bridge Construction • Bridges must be constructed prior to the commencement of the competition; no modifications will be allowed after registration. • Not more than 50% of a planar side of a stick may be glued to other sticks (i.e. 50% of each side of all sticks must remain unglued). • Bridges found in violation of the “50% Rule” will be awarded only 25 points for strength. “50% Rule” Restrictions Stick Alteration Restrictions 14 Oral Presentation • 5 minutes will be given to each participating team. • Each team must give the presentation. Testing of Strength On the day of event, the team will be asked to present a five (5) minutes oral presentation summarizing the entire bridge building experience to a panel of judges. The following questions should be addressed during your presentation: • • • • How was the design of the bridge chosen? What construction sequence was used? What was the most difficult part of building the bridge? What lessons did you learn from the design and construction process? The team with maximum points will win the competition. Contact: 8003391016, 9024529840 Mail at: [email protected] Faculty Coordinator: Mr. Suresh Nagar Assistant Professor (CE) 15 T3) Graviton Game Play To build a vehicle with potential energy that travels through a pair of wedges and shoots a projectile. Each team will place their machines on the top of wedge 1. It will run down the wedge 1 and climb the wedge 2. After reaching the firing zone, the machine will fire the projectile. College/Zonal Level Round 1 A wedge will be provided. The vehicle has to run down the wedge. Marks will be awarded according to the horizontal distance measured. Round 2 The vehicle has to run down the wedge 1. After reaching the extended horizontal zone, the machine has to hit a block. Marks will be awarded according to the distance covered by the block, after colliding with the vehicle. Round 3 The vehicle has to run down the wedge & has to overcome the barriers and to hit a block. Marks will be awarded according to the distance covered by the block, after colliding with the vehicle. University Level Final Round • This level consists of only one round. Each team has a maximum of three attempts. Out of these three attempts, the best one will be considered. • Teams have to place their machines on the top of wedge 1. It has to run down the wedge 1 and climb the wedge 2. After reaching the launching zone, the machine has to fire the projectile (Ball of diameter 1.5 ± 0.5 cm) after colliding with the wall (height 5cm). Arena • The arena will be different at Zonal and University level. • The course will consist of a 40cm wide track. • It will consist of 2 wedges. Wedge 1 has a base length of 110cm (out of which the starting zone is of 20 cm inclined at an angle 20o to the ground). Wedge 2 with base length of 60cm is inclined at an angle of 25o to the ground, followed by a 40cm long horizontal extended launching zone (University Level). • The two wedges are separated by a horizontal flat space of 40cm. 16 • The range will be measured by slabs of different widths, each of different colour (Each colour has different points). University Level Vehicle Specification • The vehicle must be handmade. • The maximum machine base area should not exceed (15×15) cm2. • There is no height restriction on the machine. 17 • Teams may use pulleys, springs, potential energy storage devices etc., but any device which runs by electrical power is strictly prohibited. • The weight of vehicle must not be more than 3 kg. • The obstacle used in round 2 will be of 250 gm. • Any kind of external force is not allowed. • The obstacle used in round 3 will be of 150 gm. Rules • Team may consist of at most 3 members with a maximum of 3 attempts. Best among the 3 will be considered. • The front end of the vehicle should not cross the starting line. • A hook should be there at the rear end of vehicle to tie it with a string and by cutting the string the vehicle will start to move down the wedge 1. • The vehicle should climb up to at least optimize launching zone before launching the projectile. (Only for University level). • No human intervention is permitted once the machine is released. • External control (with any mechanism) of the vehicle during its operation is prohibited. • The machine should not damage the arena in any way. • In case the machine falls off the arena, then the team loses that chance. • In case of a tie, the machine with the least weight will win. • In case of any inconsistency, the decision of the organizing committee will be final and binding. Judging Criteria (for zonal level) For Round 1: The marks will be awarded to teams according to the distance covered in centimetre divided by 10. For Round 2: • In this round the horizontal distance covered by the obstacle (in cm) will be equal to points For Round 3: • In this round the horizontal distance covered by the obstacle (in cm) will be equal to points. Judging Criteria (University level) If the projectile is launched from the optimum launching zone, the points will be awarded according to the range of the projectile. • If projectile lands on black coloured area, 20 points will be awarded. 18 • • • • • If projectile lands on red coloured area, 30 points will be awarded. If projectile lands on green coloured area, 50 points will be awarded. If projectile lands on white coloured area, 100 points will be awarded. If projectile lands on blue coloured area, 150 points will be awarded If projectile crosses blue colour then bonus point = distance covered from blue end line (in cm)*10. • Every coloured area has different width. In any case decision of the coordinators and the organizing team will be final and binding. Contact: 9828955209, 8058314266, 9983859559 [email protected] Faculty Coordinator: Mr. Kunj Bihari Rana Assistant Professor (ME) 8302458650, 9694387548, 8003744457, 19 T4) Junkyard Wars “One man’s trash is another man’s treasure” “The true essence of being an engineer is the ability to create. An engineer is one that can convert what a layman sees as trash into treasure.” This is an event where you work for a couple of days as a team to create a machine from the scraps buried in the pile. Take this taxing challenge, and test your resourceful skills. All that you need to have is an idea “Juggad from Kabbad. College/Zonal Level Round 1 Teams have to assemble a car from junk in the allotted time (60 minutes). A race of the assembled cars on a (20 meter x 2 ft.) track (on ground) will decide the 8 entries for the next round. Note:-participants must bring their junk parts along with them. Round 1 20 meters circumference Round 2 In this round teams are required to assemble a robot capable of playing soccer (6 x 4 ft sq.). Teams will compete against each other in a knockout soccer tournament. Each match will be of 10 min. duration, during which robots will try to score goals. Team scoring maximum goals will proceed to next round. In case of drawn matches, an extra time of 5 min. will be provided. In which, both teams will have to score goals without their opponent on the field. The winner of the tournament will proceed to the University level. Each team will be assigned a goal post. 20 SPECIFICATION ABOUT THE VEHICLE OF THE JUNKYARD WARS Sr. No. 1 Item Specification Quantity DC Motor 300 rpm 4 2 Tyres Diameter <=6 cm 4 3 Screws _ In bulk 4 Chessis 1 5 Six pin switch Size- 20*12cm Wooden, Iron Metal _ 6 Sockets _ 1 7 Wires _ 30 meter 8 Motor for soccer 300 rpm 1 9 Adaptor <18 volts 1 Zonal level Requirements from zone/college Round 1: Track: 20m x 2ft. Bricks for track - 200 Round 2: Arena (6 x 4 feet ply) Boundary Two Balls, paint 2 21 University Level University level will consist of new series of events. Round 1 Round 1 will consist of a quiz and an assembling skill test of total 100 marks. Quiz will be based on the general application of engineering in machine assembly. 1) The quiz (50 marks) will be sub divided into two parts: a) Theoretical (25 marks) In theoretical round, viva voce will be conducted and teams will be asked general Tech questions. b) Practical (25 marks) In practical round, teams are required to rectify the minor faults in the provided machine, it will be a clocked round. 2) Assembling skill round (50 Marks): In assembling skill test, fixed amount of time and junk will be provided. This junk is to be assembled into an automobile. Teams will race with their automobiles on the given track, in the second round. Round 2 Round 2 will consist of a race. All the teams have to race their automobiles (assembled in round 1) on the given track (20 meter x 2 ft.). It will have hurdles and turns in it. The team which completes the track first will win the match. Rules 4 meter Marks obtained in round 1 will be converted into seconds. 100 marks = 5 seconds In case a team scores 50 marks in Round 1, then these 50 marks (=2.5 seconds) will be deducted from that team’s track racing time in round 2. Round 3 The third round will include a soccer match between two robots. Each match will be of ten minutes. The ground used will consist of two goal posts. Each team will be assigned a goal post. Each team will have to assemble the front part of their vehicles in such a way that it can hold and throw the ball making a goal. The team which scores more goals in the given time interval wins the match. 22 In case the game is tied, an extra 5 minutes time will be given to each team in which they have to score maximum number of goals in the absence of opponent’s robot. The team scoring more goals in these five minutes will be declared the winner. Team Specification A team may consist of maximum 5 participants. During the match no participant is allowed to enter the arena. Team Name Each team must have a unique name. Organizers reserve the right to reject entries from any team whose name it deems inappropriate, offensive or conflicting. Organizers must be informed if a team changes its name. Team Representative Each team must specify their team representative (Leader) at the time of registration on the website who will be communicating with the organizers. The team representatives must submit valid contact details (phone no., email ID etc.) at the time of registration. Contact: 8003671156, 8696775063, 9024725565 mail at: [email protected] 23 T5) ROBO-OLYMPICS “Can your robot survive any terrain???” Design a manually controlled robot that has capacity to cover maximum distance in the shortest possible time, overcoming the hurdles and be one of the best competitors. Do you think your robot can outsmart any obstacle in the shortest time? If so, get it on the track and let the game begin. College/ Zonal Level Robot Specifications 1) Manually controlled WIRELESS robot is compulsory. 2) Dimensions of the robot should not exceed (25 x 25 x 25) cm 3 and should not be less than (18 x 18 x 18) cm3. 3) There are no material restrictions, but any kind of magnetic field generation will lead to disqualification. 4) The source of energy may be in the form of batteries or external DC power supply. 5) Use of IC ENGINES or DC STEPPER MOTOR or COMPRESSOR is not allowed. 6) The weight of the robot should not exceed 3 kg, excluding remote's weight. 7) The robot should not use any sucking or sticking device on the base. 8) The robot should not have zero ground clearance i.e. no part of the robot except the wheels should be touching the ground. 9) If the source of energy is on the robot then it will be included in total weight. 10) No responsibility for the damage to the robot will be taken by the organizers. 11) Robot must be self-designed, readymade robot is not allowed. Round 1 1) This round will be an elimination round. 2) Robots will have to cover the given track in minimum possible time. 3) Half of the teams will be selected for Round 2, based on their performance and robot specifications. Round 2 24 1) Arena for this round is different from Round 1. 2) Only one team will be selected for University level from each zone. Arena Specification 1) The width of the track will be 35 centimeter. 2) Inclination of the slope will be maximum 30 degrees from the horizontal. Rules 1) The robot will be started from the START position. 2) The robot, if required hand touch, will be placed on the previous checkpoint. 3) The hand touch will be done by the coordinators. 4) For each hand touch a penalty of 1 min will be given. 5) Total 2 skips are allowed in the whole track. Skips will add extra time in total time. 6) Voltage used should not be more than 12 volts. 7) During a level, teams are not allowed to change their robot. Judging Criteria Time lap Number of check points cleared. Number of skips taken. Number of hand touches. Points= (Tthrshold-Ttaken)*10-[h*100+ n*1200] Where, Tthrshold is a constant and will be set and revealed on the day of the event. Ttaken is the time taken by the robot on the track after start. h is the number of hand touches during the race. n is the number of skips taken. Note: 1) The judge’s decision will be final and binding to all. 2) There may be changes in the rules, rounds or track, if any, will be notified. 25 Team Specifications 1) Maximum 3 participants are allowed per team. 2) Only the team members can control the robot. University Level (Rules & Judging criteria will be same at the University level.) Robot Specifications 1) Manually controlled WIRELESS robots are compulsory. 2) Dimensions of the robot should not exceed (25 x 25 x 25) cm3 and should not go below (18 X 18 x 18) cm3. 3) There are no restrictions about the materials used, but any kind of magnetic field generation will lead to disqualification. 4) The source of energy may be in the form of batteries or external DC power supply. 5) Use of IC ENGINES or DC STEPPER MOTOR or COMPRESSOR is not allowed. 6) The weight of the robot should not exceed 3 kg (remote not included). 7) The robot should not use any sucking or sticking device on the base. 8) The robot should not have zero ground clearance. 9) If the source of energy is on the robot then the source will be considered in the weight of the robot. 10) No responsibility for the damage to the robot will be taken by the organizers. 11) Robot must be self-designed, readymade robot is not allowed. Round 1 1) This round will be an elimination round. 2) Out of 12 teams 6 teams will be selected for Round 2. Round 2 1) Arena for this round is different from Round 1. 2) Top 3 teams will be awarded for their performance. Arena Specifications 1) The width of the track will be 35 centimeter. 26 2) Inclination of the slope will be maximum 30 degrees from the horizontal. (Note: There can be surprise elements in the track.) Contacts: 8955551487, 8890505047, 8440849943, 8432367843, 9782319548 Mail at: [email protected] Sample Track https://www.youtube.com/watch?v=XhZfQCPQzbs https://www.youtube.com/watch?v=R6wvw83b0zA 27 T6) Robo-Wars "Kill or get killed!" It will be savage. It will be treacherous. It is a game of style, control, damage and aggression with the robots pitting each other in deadly combat. Bring on your own items to make a remote to fight recklessly and emerge as the only SUPERBOT! College/ Zonal Level Round 1 1) 2) 3) 4) Arena: 10x10 sq. ft. Battlefield: 8x8 sq. ft. Circular region of diameter 30 cm. 3 ft. fencing around the arena at 10x10 sq. ft. Round 1 will be of 15 minutes. Any 3 teams (selected randomly on the basis of lucky draw) will fight against each other. The target of each robot will be to push the opponent’s robot out of the arena. In the center of the arena there is a circular region. In case, any robot pushes its opponent in this area, 5 points will be deducted for the robot which enters (or touches) the region. In this round no type of weapon will be installed in robots. Judging Criteria 1) Out of the three robots, the last robot remaining will be considered as winner. 2) In case more than one robot remains in the arena even after 15 minutes, winner will be announced on the basis of their points scored. Round 2 Winners of the first round will fight against each other in second round. At a time 4 robots (selected rank wise, higher the points higher will be the rank) will fight each other. Duration of each match will be of 15 minutes. In this round, robots will have one active weapon installed on them. Arena will consist of a square pit near one of its corner and two circular regions near opposite sides. Target of a robot will be to push its opponent into the pit. 28 1) 2) 3) 4) Arena: 10 x10 sq. ft. 3 ft. fencing around the arena Circular regions of radius 20 cm. Pit of dimensions: 38x38 cm sq. Judging Criteria 1) If any robot pushes its opponent in the circular regions of the arena, 5 points will be deducted for the robot entering or touching the circular regions. 2) If any robot stops the activity of its opponent by pushing it against the arena for at least 10 seconds, 10 points will be deducted for the robot with no motion. 3) Robot lasting in arena, after time duration is over, will be deemed victorious. 4) In case more than one robot remains in the arena, after time duration is over, victor will be announced on the basis of points. 29 University Level Round 1 1) Arena: 10x10 ft .sq. 2) Match will be in 8x8 ft. sq. 3) 3 ft. fencing around the arena On the two diagonally opposite corners of the arena, there will be two arrow headed strips of width 20 cm and length 3 ft. 1) The target of the robot will be to push its opponent out of the arena. 2) The time duration for the first round will be 15 minutes. 3) Any type of weapon must not be installed on the robots in this round. Twelve teams will compete at University level, four groups of 3 teams each will be made. There will be 4 matches in the first round, each match among the three teams of a group itself. From each group two teams will be selected for the next round. Judging Criteria 1) In case any robot pushes its opponent in these strips, 5 marks will be deducted for the robot touching or entering these strips. 2) Robot lasting in arena will be deemed victorious. Round 2 1) 2) 3) 4) Arena: 10x10 ft. sq. 3 ft. fencing around the arena. Circular regions of radius 20 cm. Pit of dimensions: 38x38 cm sq. 30 Rules 1) Teams selected after first round will fight against each other in this (the second) round. 2) Four groups of 2 teams will be made (randomly selected on the basis of lucky dip). 3) In this round the arena will consist of a square pit at one of its corner. At the opposite corner, there will be a circular region. 4) At a time two teams will fight against each other (of same group). Target of each robot will be to push its opponent into the pit. 5) No weapon installation in this round. The winners of each fight will be selected for the next round. Judging Criteria 1) In case any robot pushes its opponent in the circular region, 5 points will be deducted for the robot entering or touching it. In case any robot makes its opponent inactive (motionless) by pinning it against the fence for at least 10 seconds, 10 marks will be deducted for the motionless robot. 2) The robot which remains in the arena, i.e. one which pushes its opponent in the pit will be considered as victor. In case no robot falls in the pit, victor will be announced on the basis of points. Round 3 Arena: Same as in Round 2 1) The 4 selected teams of second round will fight against each other in the third round. 2) Teams can activate or install weapons (max. 2 weapons) in their robots. 3) There will be a combined match between these 4 teams. 4) The target of each team will be: To push opponents into the pit, or to destroy it. Judging Criteria 1) In case any robot pushes an opponent in the circular region, 5 points will be deducted for the robot entering or touching it. In case any robot makes its opponent inactive (motionless) by pinning it against the fence for at least 10 seconds, 10 marks will be deducted for the motionless robot. 2) Robot which lasts in arena at the end of time interval (will be decided on the spot) will be considered as the victor. In case more than one robot survives at the end of the match, victor will be declared on the basis of points. 31 General Construction 1) The fitting of interchangeable body panels or alternative weaponry is allowed before each round and must be retained till the end of the round. 2) During finals, any on-board equipment that could require attention between duels for maintenance - e.g. recharging of compressed gas cylinders, charging batteries, resetting of weapons, etc. should be easily and quickly accessible i.e. systems must be installed in such a manner that they can be removed for filling and testing within five minutes. Style All robots must have easy visibility and controlled mobility in order to compete. Methods of mobility include: 1) Rolling (wheels, tracks or the whole robot). 2) Non-wheeled robots having no rolling elements in contact with the floor and no continuous rolling or cam operated motion in contact with the floor, either directly or via a linkage. Motion is "continuous" if continuous operation of the drive motor(s) produces continuous motion of the robot. 3) Linear-actuated legs and novel non-wheeled drive systems come under this category. 4) Jumping, hopping and flying (using airfoil, helium balloons, ornithopters, etc.) is not allowed. Dimensions and Fabrications 1) The machine should fit in a box of dimension 40x40x40 cub. cm at the starting of the match. 2) The machine should not exceed 20kg including the weight of pneumatic source/tank. 3) Weight of adaptors, battery and the remote control will not be counted. 4) Any machine component should not be detached (intentionally) during any point of the war. 5) Readymade gear boxes, control circuits and remote control can be used. Wiring Control Requirements The machine can be controlled through wired or wireless controls. 1) The remote to be used should have a minimum four frequency control circuit or two dual control circuits or a transmitter receiver paired module so that the frequency interferences with opponent team can be avoided (in case of any interference in the wireless systems, they will not be considered for rematch). 32 2) Non-standard or self-made remote control systems must first be approved by the organizers. 3) In case of wired bots, the wires should remain slack at any instant during the fight. All the wires coming out of the machine should be stacked as a single unit. Also, the wires should be projected 500mm above the ground to avoid entanglement. Battery and Power 1) The machine can be powered electrically. Use of batteries is also allowed. 2) Power supply has to be on-board. 3) Batteries must be sealed, immobilized electrolyte types (such as gel cells, lithium, NiCad or dry cells). 4) The electrical voltage at any point of time in the machine should not exceed 36V DC. 5) All efforts must be made to protect battery terminals from a direct short and causing a battery fire, failure to do so will cause direct disqualification. 6) Use of damaged, non-leak proof batteries may lead to disqualification. 7) Change of battery will not be allowed during the match (exemption can be made in case of battery damage). 8) It is suggested to have extra battery ready and charged up during competition so that on advancing to next level, you don't have to wait or suffer due to uncharged battery. If teams don't show up on allotted slot, they will be disqualified. 9) Use of IC engine in any form is not allowed. Safety 1) Compliance with all event rules is mandatory. It is expected that competitors stay within the rules and procedures of their own accord and do not require constant policing. 2) The machine will be checked for its safety before the competition and the team will be disqualified if their machine is found unsafe. 3) Participants are expected to abide by the rules & should co-operate with the organizers. 4) If you have a robot or weapon design that does not fit within the categories set forth in these rules or is in some way ambiguous or borderline, please contact the event organizers. Safe innovation is always encouraged, but surprising the event staff with your brilliant exploitation of a loophole may cause your robot to be disqualified before it even competes. 5) All participants will build and operate robots at their own risk. Combat robotics is inherently dangerous. There is no amount of regulation that can encompass all the dangers involved. Please take care to not hurt yourself or others when building, testing and competing. 33 Pneumatics and Hydraulics 1) Participants can use pneumatic and hydraulic weapon systems but use of external pressure/ liquid cylinders are not allowed. Cylinders should be placed on the bots. 2) The outlet pressure of the source/tank should not exceed 10 bars. 3) Robots can use pressurized, non-inflammable gases/liquid to initialize their pneumatic mechanisms. 4) The used pressure should be indicated by means of temporarily fitted pressure gauge or there should be a provision to measure the cylinder pressure on the bot. 5) The storage tank and pressure regulators used by teams are needed to be certified and teams using pneumatics are required to produce the Safety and Security letters at the Registration Desk on the venue. Failing to do so will lead to direct disqualification. 6) You must have a safe way of refilling the system and determining the on board pressure. 7) All pneumatic components boarded on a robot must be securely mounted. Particular attention must be made to pressure vessel mounting and armor to ensure that if ruptured it will not escape the robot. The terms 'pressure vessel, bottle, and source tank' are used interchangeably. Weapon System Robots can have any kind of cutters, flippers, saws, lifting devices, spinning hammers etc. as weapons with following exceptions and limitations: 1) 2) 3) 4) 5) 6) 7) 8) Liquid projectiles. Any kind of inflammable liquid. Flame-based weapons. Any kind of explosive or intentionally ignited solid or potentially ignitable solid. Nets, tape, glue, or any other entanglement device. High power magnets or electromagnets. Radio jamming, lasers, tesla coils, or any other high-voltage device. Tethered or un-tethered projectiles. Spinning weapons which do not come in contact with the arena at any point of time are allowed. In no case should the arena be damaged by any bot. 34 Team Specification Any team can participate in Robo wars. A team may consist of a maximum of 5 participants. But during the match no participant is allowed in the arena of the fight. Team Name Every team must have a unique name. Organizers reserve the right to reject entries from any Team whose name it deems inappropriate, offensive or conflicting. Organizers must be informed if a team changes its name. Team Representative Each team must specify their team representative (Leader) at the time of registration on the website who will communicate with the organizers. She/he must submit valid contact details (phone no., email ID etc.) at the time of registration. Judging Criteria 1) A robot is declared victorious if its opponent is immobilized. 2) A robot will be declared immobile if it cannot display linear motion of at least one inch in a time period of 30 seconds. A bot with one side of its drive train disabled will not be counted out if it can demonstrate some degrees of controlled movement. In case, both the robots remain mobile after the end of the round then the winner will be decided subjectively. 3) A robot that is deemed unsafe by the judges after the match has begun will be disqualified and therefore, declared the loser. The match will be stop there and the opponent will be awarded a win. 4) If a robot is thrown out of the arena the match will stop immediately, and the robot which survives inside the arena will automatically be declared as the victor. 5) Robots cannot win by pinning or lifting their opponents. Organizers will allow pinning or lifting for a maximum of 20 seconds per pin / lift; then the attacker robot will be instructed to release the opponent. If after being instructed to do so, the attacker is able to release but does not, their robot may be disqualified. If two or more robots become entangled or a crushing or gripping weapon is employed and becomes trapped within another robot, then the competitors should make the timekeeper aware. The fight should be stopped and the robots should be separated by the safest means. 6) Points will be given on the basis of aggression, damage, control and strategy. Aggression is judged by the frequency, severity, boldness and effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot appears to have accidentally attacked an opponent that act will not be considered aggression. Control means a robot is able to 35 attack an opponent at its weakest point, use its weapons in the most effective way and minimize the damage caused by the opponent or its weapons. Damage is not considered relevant if a robot inadvertently harms itself. Also, if a pressure vessel or a rapidly spinning device on a robot fragments, any damage to the opponent will not be considered "deliberate" strategy. Strategy is also defined as a robot exhibiting a deliberate defense plan that guards its weakness against the strength of the opponent. 7) Points will be given on the basis of assembling skills used in designing and making a robot. Contact: 9001826274, 7742724473, 9413070791 Mail at: [email protected] 36 T7) Tech-Kick “We respect every person’s individuality!” “There is nothing we believe in more strongly than getting young people interested in science and engineering, for a better tomorrow, for all mankind.” This event is a kick to crank the engine of socialism, humanism and philanthropy through the collective power of Tech acquisition. Each team will consist of 2 members. Traits of an Engineer Scientific Knowledge Vision Communication Skills Teamwork Leadership Management Skills Creativity Observation Responsibility towards Society Innovative Ideas Presentation 37 College/ Zonal Level Round 1- Know Your Buddy 1) This round is a Compatibility Test and will check the amity and league with your teammate. 2) The test will include a series of real life events and situations (Social, Psychological and Political). 3) For every situation , you have to think of two responses: Your response Your mates’ response 4) You cannot consult your fellow teammate while answering the questions. This test is to check your mutual understanding. Scoring Criteria Response 1 Response 1 Response 2 Response 2 = Score = No Score Both match = 4 marks One match = 1 mark No match = 0 marks Paper will contain 15 questions and 30 minutes. Ten top scorer teams will qualify for Round 2. Round 2- Report Submission The ten teams qualifying for the second round will be given a theme on which they have to present an up-close and detailed examination of the case, as well as 38 its related contextual conditions. This is a time bound (3 hours) task and the report should append a comprehensive solution to solve the situation. Judging Criteria Novelty Presentation Supporting Material Documentation Reasoning General Format of the Report should be: Single Column Format, Page size 21.6 x 27.9 centimeters, Page margins – 16.9 millimeters from top, bottom, left and right, Paragraph indentation 4.2 millimeters, Use full justification, Body text size 12, Line spacing 1.5, Font faceTimes New Roman, Title of Report (20 font) ABSTRACT (16) 1. INTRODUCTION (16) 2. SECTIONS IN CAPS (2, 3, 4, …5) 2.1 Subsections in Running Fonts (14) 3……..etc. 6. RESULTS AND DISCUSSION 7. CONCLUSIONS REFERENCES Among the ten competing teams, only five will qualify for the next and final round. Round-3 Incredible India 39 1) The final round is a field task. The participants have to explore the city and look out for a cover story which can be of any theme as chosen by the teammates. 2) They have to film/capture the story and make a documentary/presentation showcasing the theme of the story. 3) Each team will be given sufficient time to cover the story. 4) The story can be based on a person or group and should reflect ethical and social values within a time limit of 3-5 minutes. 5) Their strategy should be an empirical inquiry that investigates the phenomenon in its real-life context. 6) At the time of presentation, proof of originality must be submitted. Note: The story presented in any form must not humiliate any individual or institution. The team with highest score will be announced as winner. Judging Criteria Story Screenplay Vision Substance Compilation University Level Round 1- Report Submission 1) The rules and judging criteria are the same for this round as mentioned above for the zonal level competition. 2) There will be no elimination in this round. All teams will compete in the second round. Round 2- Incredible India 40 1) This is again a field task and the participants have to explore the city (KOTA) within a time limit. 2) They have to cover a story and showcase it through a documentary/presentation. The theme should be original and naive. 3) The rules and judging criteria are same as the zonal level competition. 4) Four out of twelve teams will qualify for the next round. The cumulative marks of Round 1 and Round 2 will be considered for declaring the Finalists. Round 3- Earn-A- Smile 1) The qualifying teams have to perform a money earning task in this round. 2) Certain amount of money will be provided at the beginning of the task for commuting across the city. 3) The teams have to multiply their money by earning it. 4) This is a time bound task. Teams will be given 400 minutes to earn money including the reporting time. 5) The team with the maximum earnings at the end will be announced as winners. 6) At the end of the task, team have to fill up a form regarding the idea used to earn. 7) All the money will be donated to an orphanage. Contact: 7597650905, 8955008972, 7597025207 Mail at: [email protected] Faculty Coordinator: Mr. Dinesh Bishnoi Assistant Professor (PE) 41 T8) Tech Quiz Start working on your Tech knowledge on the latest gizmos, companies, engines, specification of various products because we got a brain storming tech quiz in the house. The event is set so to increase overall confidence, experience individuality in this competition and ocular demonstration of new technology round the globe. So, get your brains charged for doing it the right way. Features It will include questions from different fields of technology, engineering aptitude and general science. The whole event is divided into the following rounds: Round 1 Written test:Total number of Questions: 50 Duration: 45 Minutes The questions will be divided as follows General Awareness = 10 Questions Engineering (Mixed) = 35 Questions Logical Mathematics = 5 Questions Top 10 scorers from round 1 will be selected for the second round. Round- 2 In this round, 10 selected participants will be divided into 2 equal groups named Group A and Group B. Top 2 students from each group will be selected for the next round. No negative marking for every level of Round 2. Description This round is divided into 4 levels for each group. 1st level- Tech Round [20 questions (2 questions for each selected participant), passing of question is allowed]. Each question carries 10 marks with time limit 1 min. to pass to next participant. 2nd level– General Science Round [20 questions (2 questions for each selected participant), passing of question is allowed]. Each question carries 10 marks with time limit 1 min. to pass to next participant. 3rd level – Mathematics Round [20 questions (2 questions for each selected participant) passing the question is not allowed and time limit of question is 1 minute only]. Each question carries 10 marks. 42 4th level – Rapid Fire Round [10 questions for each selected participant, passing the question is not allowed time limit of this round is 1 minute only]. Each question carries 5 marks. Round 3 This is the final round of the event and will observe an exhilarating experience for the participants. The round is further subdivided into levels as follows: 1st LEVEL : AUDIO - VISUAL ROUND 2nd LEVEL : VISUAL ROUND 3rd LEVEL : PUZZLE ROUND 4th LEVEL : BUZZER ROUND 5th LEVEL : RAPID FIRE ROUND I. AUDIO - VIDEO ROUND Part 1 - A part of the song will be played and based on that, questions will be asked. Part 2 - A Tech video clip will be shown and based on that, questions will be asked. Rules 1) Each participant will be asked one question. Each question carries 10 marks. 2) For every wrong answer, negative marking of 5 marks will be done. 3) Time limit is 1 min. for every question. 4) Passing is not allowed. VISUAL ROUND II. Tech equipment from the labs or workshops will be shown and questions will be asked based on them. Rules 1) One question will be asked from each participant (10 marks). 2) Passing is allowed. If the participant is unable to answer the question in 1 minute, the question will be passed to the next participant automatically. 3) If any other participant is confident about the question asked to the other participant, he/she can use a Doubling feature. This feature will award him 20 marks for the correct answer. If the doubling feature is used, a negative marking of 10 marks will be done. Else, for each wrong answer, negative marking of 5 marks will be done. 43 PUZZLE ROUND III. Mathematical puzzles will be given to participants and the one who solves first, will be awarded with the marks. Rules 1) 2) 3) 4) Four puzzles will be asked to each participant. Time Limit: - Two Minutes for each puzzle. Each puzzle carries 10 marks. Negative 5 marks for wrong answer. BUZZER ROUND IV. Questions based on General Science and General Knowledge will be asked and the participant pressing the buzzer first will get the chance to answer the question. Rules 1) 6 questions will be asked in this round. 2) Each question carries 10 marks. 3) Time limit is 2 min. for every question. Negative Marking 1) For every wrong answer, negative marking of 5 marks will be done. 2) For pressing the buzzer before the completion of question, negative marking of 5 marks will be done. V. RAPID FIRE ROUND: Ten questions will be from each participant based on the latest in one minute. Rules 1) Each question carries 5 marks. 2) No negative marking. Contact: 9982806019, 9024495121 Mail at: [email protected] 44 T9) TREASURE HUNT If you are a person who likes solving riddles and if the word “adventure” stimulates an adrenaline rush in your body than treasure hunt is what that might catch your fancy. Treasure hunt is a team game which is quite popular throughout the world. As the name suggests, in this treasure hunt, you’re supposed to scour around, look for the clues and reach the final point. College/ Zonal Level Rules 1) A team consists of 3 members. 2) The organizing team will provide a map of the campus to each participating team, which indicates all the venues of the campus. 3) There will be 2 rounds. 4) All the riddles of the game will point towards the venues of the campus, where the teams are supposed to go. 5) Teams will be eliminated on the basis of the time taken by each team in completing their respective task. 6) All team members of the respective teams must be present when they submit their final object 7) The time taken to complete the task will be noted when the last member of the team reaches at the event venue. 8) The maximum time period for completing the tasks will be announced on the spot. 45 Round 1 Gallop 1) All teams from respective colleges will be divided into groups, where each group will consist of three teams. 2) Riddles will be given to each group. (Different riddles will be given to different groups). 3) The riddles will indicate a particular venue of the campus. Teams are supposed to reach there and collect another riddle which will again indicate a different venue where they will find a gift pack. Judging Criteria The team in each group, which reaches the event venue first with the gift pack (after solving both the riddles), will be selected for the next round. Other two will be eliminated. Round 2 Quick Fix 1) A basic numerical question (without numerical values) & riddles will be given to each team. Teams are supposed to collect numerical values for this question from different venues which will be indicated by different riddles. 2) After collecting all the numerical values, teams are supposed to solve the question to find the correct answer. Furthermore, the team will attach the answer on the college flag which will be at the campus main gate. Judging Criteria First team to attach the answer on the college flag will be declared as a winner. Example for Numerical Question:Calculate the total current (IT) taken from 12V supply. In this e.g. teams are supposed to collect valuesof R1, R2 ..from diff. venues for getting final answer. 46 University Level Rules All rules of zonal level will remain same for the University level. Some other rules are: 1) Top 5 teams of the 1st round will be selected for the 2nd round. 2) Riddles will be different for each team. 3) Project for the second round will be same for all teams and will be announced on the spot. Round 1 Espial 1) Some riddles will be provided to the teams. Riddles will be different for each team. Riddles’ solution will indicate a venue where teams are supposed to go. 2) There the teams will find a college map and a question (numerical one). The teams are supposed to solve this question. 3) Afterwards, teams will submit their answer and the college map at the event venue. Judging Criteria Top 5 teams which complete both the tasks in minimum time will be selected for the next round. Round 2 Pursuit of Treasure About College Map: The venues will be indicated by different digits. 1) A numerical question will be given to each team to be solved. The answer will be a digit. 2) This digit will indicate a venue on the map. The teams are supposed to go there and collect another numerical question along with the equipment required for the project. 3) The question’s answer, a digit, will indicate a venue on the map where the team is supposed to go and collect the remaining equipment for the project. After collecting all the equipment of the project, the teams are supposed to complete the project successfully. Successful completion of the project will give the key of the treasure. Judging Criteria The team which gets the key of the treasure will be declared as the winner. Contact: 9460261035, 9509727372, 8696352164 Mail at: [email protected] 47 Exhibitions The exhibitions will be the central attraction of all the activities that are going to be held in the campus. It is through these exhibitions that one can observe, learn and grow. Various Tech and industrial exhibitions will be a part of this event. Expert Lectures The guest lectures and seminars will provide the students the ambience of knowledge well renowned professors and personalities from all over the country will help to enhance views on technology, its advancement and various other fields. The guest lectures and seminars will help the students to gain knowledge by providing them the opportunity to clear the doubts. 48 Cultural Competitions (MOUSAI) 49 M1) CHARLESTON [Group Dance Competition] “When you dance, your purpose is not to get to a certain place on the floor. It’s to enjoy each step along the way.” Technique does not make you a great dancer; it’s your passion which makes it worth. So dance as if no one’s watching, dance to live, dance to breathe, and dance to be free, dance to be you. Here we provide a platform via Charleston to get your feet and body move to the music. Rules Preliminary / Elimination round is the qualifying round for the event. Those participants who fail to appear for the preliminary round shall not be considered for the finals. The registrations are to be done on-line. The program is only for present bonafide students of RTU. In case, the student does not fulfil this condition, his/her participation will be cancelled ab initio. The music/song for the performance is not specific. The group dance team may not exceed more than 7 dancers in each team. The contestants may introduce the composition. The total time allowed to each team is 10 minutes. All contestants should be from the same college. Organizing committee shall not provide any instruments/accompanists. The contestants have to arrange the musical accompanists/play ready music cassettes/CDs of their own. The play ready music cassettes/CDs and playing electronic instrument should be installed much before the actual performance. No extra time shall be given for this purpose. The contestants have to arrange for necessary costumes on their own. The decision of Judges will be final and binding. The rules and regulations for the preliminary and final round shall remain the same. In case participants exceed the time limit, judges will be free to disqualify the participant. The organizing Committee reserves the right to change the venue, time and rules, if desired. Contact: 9983137110 50 M2) Warbler Sing …..The world needs your music in it... Music is the universal language and here is a chance to prove it right, sway the trees with your tremolo, move hearts with the poetry and conquer souls with your voice. Sing, harmonize and resonate your sonorous voice with nature and create your piece of symphony. So tune up yourselves, grab your mics and make the world enchanted by your voice. Rules Preliminary / Elimination round is the qualifying round for the event. Those participants who fail to appear for the preliminary round shall not be considered for the finals. The registrations are to be done online. The program is only for present bonafide students of RTU. In case, the student doesn’t fulfil this condition, his/her participation will be cancelled ab initio. The composition may be of any genre. The maximum time allowed in the final round is five minutes. Upto a maximum of three accompanying instruments can be used by the participant. Electronic instruments like synthesizer will be allowed. Organizing committee shall not provide any instruments/accompanists. The decision of Jury will be final and binding. The rules and regulations for the preliminary and final round shall remain the same. In case participant exceeds the time limit, jury will be free to disqualify the participant. The organizing committee reserves the right to change the venue, time and rules, if desired. Contact: 7742955010 51 M3) Talk It Out (Debate Competition) “Raise yourself by not increasing the pitch of your voice, but by raising your ideologies”. This is a platform for those who can make convincing arguments and possess critical thinking skills. Rules Team Members- The team will comprise of exactly two speakers. The participants must be college students. The event is divided into two sub events: 1) English debate 2) Hindi debate Debate English Hindi One team can participate in only one sub event i.e. the speakers of a team have the liberty to choose one language either English or Hindi. The topic of the debate will be given beforehand for college, zonals and University levels Each team will have a constructive speech and a rebuttal speech. The affirmative gives the constructive speech followed by the rebuttal. Each team will be allotted a duration of 10 minutes. The chronological order of activities in these 10 min will be as follows: Affirmative speech outlining the plan to implement the given topic. (3 min) Question by the judging panel. (1 min) Question by the other teams. (1 min) Rebuttal by the second speaker with enough data researched to be able to show the flaws and problems with the previous speaker’s plan. (3 min) Question by the judging panel. (1 min) Question by the other teams. (1 min) 52 • 3 min • 1 min+ 1 min • 1 min+ 1 min Affirmative Speech Q&A by Judges and other teams Q&A by judges and other teams Rebuttal • 3 min When worded as a proposition of policy, the topic requires the affirmative to support some specified action by some particular individual or group. The affirmative has the right to make any reasonable definition of each of the proposition. If the negative challenges the reasonableness of a definition by the affirmative, the judge must accept the definition of the speaker that shows better grounds for its interpretation of the term. He who asserts must prove. In order to establish an assertion, the speaker must support it with enough evidence and logic. Facts must be accurate. Visual materials are permissible. Only during their 3 min speech presentations are speakers allowed to use PowerPoint slides. The PPT slides can contain only images and graphical representations (no text). In the questioning period, the questioner may ask any fair, clear question that has a direct bearing on the debate. The questioner may use the period to build up any part of his own case, to tear down any part of his opposition’s position on a certain issue. The questioner must confine himself to questions and not make statements, comments, or ask rhetorical questions. Each speaker is questioned as soon as he/she concludes his speech. The speaker must answer the questions without consulting his fellow speaker. The speakers will be judged on team effort. The judge must base his decision entirely on the material presented. Any gains made outside of the established procedure are disallowed. Contact: 9352566546 53 M4) Sapphire (Mr and Miss Sapphire) "Always be yourself, express yourself, have faith in yourself, do not go out and look for a successful personality and duplicate it." Here, we present you a platform to shine brilliantly using your presence of mind, creativity, innovation with a tinge of the intelligence quotient. So, ignite within you the fire, varnish yourself with confidence and let the colours fly out to paint the personality you possess. Note: Before taking part in the competition, the participants must be registered on the website. College/ Zonal Level There will be three major rounds: Round 1: Introduction - For the first round the participant needs to introduce herself/himself. The duration of the introduction should not exceed 2 minutes. Round 2: Talent round- For the talent round, the participants need to carry their own props and music tracks which should be submitted beforehand to the coordinators on the day of the event. The time limit is 3 minutes. Round 3: Judge’s Q/A round- The third and final round will constitute of questions by the judging panel. Rules and Regulations: For Introduction round The participants must carry their own costumes which should be decent. In introduction, one should highlight his hobbies, achievements, ambitions, strength and weaknesses. Do not mention your family background in your introduction. The medium of introduction must be strictly Hindi or English. For talent round Judging will be based on the following criteria: a) Talent (Ability, expertise, skill, proficiency, knowledge) b) Showmanship (Poise, confidence, projections, adaptability, stage presence) c) Appearance (Creative, appropriate) d) Crowd response e) Time deduction-Marks will be deducted for exceeding the time limit of 3 minutes 54 The student authorities are not responsible for defective props, CDs, etc. The participants must bring their own CDs, pen drives, instruments and props. If a majority of the judges consider the performance to be in poor taste, lower points will be awarded. Participants will be escorted off the stage if at any time the performance is unacceptable according to the rules and the discretion of the officials. The participants will be given 1 minute extra for the set up. No cross-dressing is allowed. For Q&A round The answers should be to the point and should not be offensive. The questions asked by the judges must not be personal, religion - biased or gender - biased or rhetorical. University Level There will be four major rounds: • Round 1: Psychometry cum intelligence test • Round 2: Ramp walk cum introduction round • Round 3: Talent round • Round 4: Judge’s Q/A round Note: The participants are requested to report the venue by 10 a.m. on the day of competition. Rules and Regulations For Ramp Walk and Introduction round The dress code for the University level is Girls: Evening Gown Boys: Formal Suit The participants are requested to bring their own costumes. The rest of the rules are same as the college/zonal level. Elimination will take place after this round. For talent round An opportunity for sound checks will be provided at 3:00 p.m. All sound checks must be completed by 4:15 p.m. therefore full rehearsals will not be allowed. Any cancellation must be reported a day prior to the competition and once cancelled, the candidature will rule out. The rest of the rules are same as college/zonal level. For Q&A round The rules are same as college/zonal level. Contact: 7597280235 55 Organizing Committee (Faculty Members) 1. Prof. B.P.Suneja Dean, Student Welfare Chairman 2. Dr. Vivek Shrivastava Associate Professor, Electrical Deptt. TechFest Coordinator 3. Dr. Vikas Bansal Associate Professor, Mechanical Deptt. TechFest Co-coordinator 4. Dr. Rajesh Singhal Chief Proctor Associate Professor, Civil Deptt. Cultural Fest Coordinator 5. Dr. Rajeev Rajora Associate Professor, Mechanical Deptt. Cultural Fest Co-coordinator 6. Dr. Annapurna Bhargava Associate Professor, Electrical Deptt. Member (ESF Advisor) 7. Sh. Omshankar Prajapati Proctor Assistant Professor, Mechanical Deptt. Member 8. Sh. Santosh Kr. Sharma Warden , Assistant Professor, Electrical Deptt Member 9. Sh. Ramesh Somra Assistant Professor, Petroleum Deptt. Member 10. Sh. Gajanand Soni Finance Officer or His Nominee Member 11. Mr. Kunj Bihari Assistant Professor, Mechanical Deptt. Member Secretary 56 www.rtuthar.org www.facebook.com/rtuthar www.twitter.com/rtuthar [email protected]