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Agent - Università di Bologna

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Agent - Università di Bologna
Un’ introduzione a sistemi multiagenti basati su logica
computazionale
Paola Mello
DEIS, Università di Bologna
e-mail: [email protected]
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Scopo del tutorial
• Impossibile in 3 ore
– essere esaustivi
– fornire una panoramica completa
• Possibile in 3 ore (obiettivi)
– Introdurre i sistemi ad agenti intelligenti e la logica
(computazionale): cosa e perché
– Fornire chiavi di accesso al settore (con particolare riferimento
alla parte dei protocolli e della comunicazione).
– Presentare, con un esempio di attivita` di ricerca (tratto dal
progetto europeo SOCS) alcune delle potenzialita` del settore.
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Outline
1. Introduction to agents and their applications
2. Agent Architectures
3. Towards Multi Agent Systems (MAS): Agent
Communication Languages and Protocols
4. Logic programming-based approaches to
multi-agent systems: a computational logic
model for the description, analysis and
verification of global and open Societies Of
heterogeneous ComputeeS (SOCS)
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Part One
Introduction to agents and their
applications
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What is an (intelligent) Agent?
Fields that inspired the Agent field?
•
Artificial Intelligence
–
•
Agent Intelligence, Micro-aspects of Agents
Software Engineering
–
•
Agent as an abstraction
Distributed Systems and Computer Networks
–
•
Agent Architectures, Multi-Agent Systems, Coordination
Game Theory and Economics
–
Negotiation
There are many definitions of agents
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Agent - Definitions
Russel and Norvig:
”An agent is anything that can be viewed as perceiving its environment through
sensors and acting upon that environment through effectors.”
Maes, Pattie:
”Autonomous Agents are computational systems that inhabit some complex
dynamic environment, sense and act autonomously in this environment, and by
doing so realize a set of goals or tasks for which they are designed”.
Hayes-Roth:
”Intelligent Agents continuously perform three functions: perception of
dynamic conditions in the environment; action to affect conditions in the
environment; and reasoning to interpret perceptions, solve problems, draw
inferences, and determine actions.
IBM:
”Intelligent agents are software entities that carry out some set of operations on
behalf of a user or another program with some degree of independence or
autonomy, and in doing so, employ some knowledge or representations of the
user’s goals or desires”
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Weak Notion of Agency
Wooldridge and Jennings:
”An Agent is a piece of hardware or (more commonly) softwarebased computer system that enjoys the following properties:
•
•
•
•
Autonomy: agents operate without the direct intervention of
humans or others, and have some kind of control over their
actions and internal state;
Pro-activeness: agents do not simply act in response to their
environment, they are able to exhibit goal-directed behavior by
taking the initiative.
Reactivity: agents perceive their environment and respond to it
in timely fashion to changes that occur in it.
Social Ability: agents interact with other agents (and possibly
humans) via some kind of agent-communication language.”
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Strong Notion of Agency
Weak Notion in addition to:
•
Mobility: the ability of an agent to move around a network
•
Veracity: agent will not knowingly communicate false
information
•
Benevolence: agents do not have conflicting goals and always try
to do what is asked of it.
•
Rationality: an agent will act in order to achieve its goals and
will not act in such a way as to prevent its goals being achieved”
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Object-oriented vs.
Agent-oriented Programming
• Basic unit:
– object
• Encapsulates:
– state
• Communication:
– Method invocation
(client/server)
• Types of message:
– call (no control)
• Basic unit:
– agent
• Encapsulates:
– state + behaviour (can
decide actions)…
• Communication:
– message passing
• Types of message:
– request, offer, promise,
decline, actions (agents
can say: no!)
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Summary of Agent definitions
•
An agent has the weak agent characteristics
(autonomy, pro-activity, reactivity and social ability)
•
An agent may have the strong agent characteristics
(mobility, veracity, benevolence and rationality)
•
Generally, an agent acts on behalf another user or
entity
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What environment?
• Phisical environment?
– robot, SW/HW agents
– Partially known and
modifiable
– Phisical low
• Virtual Environmemt?
– SW agents
– Designed by humans
– e.g. Internet
•
•
•
•
•
•
Agent
Action
Input
Sensor
Input
Etherogeneous
Distributed
Dynamic
Impredictible
Unreliable
Open
Environment
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Many synonyms
•
Many synonyms of the term ”intelligent agent”
–
–
–
–
–
–
–
Robots
Software Agents or Softbots
Knowbots
Taskbots
Userbots
Computees
...
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Many kinds of Agents
•
Interface Agent:
–
•
Agents interacting with (human) users
Information Agents:
–
Help users in
•
•
•
•
Mobile Agents
–
•
Agents that move between runtime systems
Agents in e-commerce:
–
Perform:
•
•
•
•
Find information
Gather/collect information
Select&Synthesize knowledge based on information
Product Brokering
Merchant Brokering
Negotiation
…..
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Looking at agent systems…
•
•
•
•
•
•
•
When the metaphor is appropriate (customer modelling, recommender
systems, interfaces)
When there is a decision to take based on multiple sources, on large
amounts of data, and in a dynamic environment (e-markets, logistics)
For complex control tasks, when it is not possible to use a centralized
controller and decentralized problem solving is needed (supply chain
management, manufacturing)
For simulation of populations of proactive individuals, when a
mathematical model is not available (traffic, games, cinema)
When it is necessary to integrate and share knowledge from multiple
sources (databases, business support)
Where autonomous problem solving is needed (electronic trading, space
crafts)
With high run-time uncertainty, or incomplete or complex information
(telecom services across multiple providers)
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Part Two
Agent Architectures
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Overview
Many existing formalisms and frameworks for
agent programming
– High-level specification languages
– Idea: to capture the ‘essence’ of agency through a
set of “logical” constructs
– Very expressive abstract frameworks
– Drastically simplified concrete instantiations
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Types of Agent Architectures
Deliberative Agent Architectures (BDI and Logic-based):
•
Based on symbolic AI
–
–
Explicit symbolic model of the world
Decisision methods:
•
•
•
Logical Reasoning
Pattern matching
Symbolic manipulation
Reactive architectures:
•
No central symbolic representation of world
•
No complex reasoning
•
Reaction to stimolous
(Hybrid architectures)
•
Mix of Reactive and Deliberative architecture
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Deliberative Architectures
Early systems:
•
Planning Systems (STRIPS)
•
Symbolic description of World
•
Desired goal state
•
Set of action descriptions
 Find a sequence of actions that will achieve goal
•
•
•
Use very simple planning algorithms
Very inefficient planning
 towards BDI architectures
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Reactive Architectures
Brooks:
•
Intelligent Architectures can be generated without explicit
symbolic (AI) representation
•
Intelligent behavior can be generated without explicit abstract
symbolic reasoning (AI) mechanisms
•
Intelligence is an emergent property of certain complex systems

•
•
Effect of combined components > effect of each component times
number of components
”Real” intelligence is situated in the real world, not in
disembodied systems such as theorem provers or expert systems
Intelligent behavior arises as a result of an agent’s interaction
with its environment (e.g. Ant colony)
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Reactive sub-sumption Architectures
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Reactive Architecture Example
Robot’s objective:
explore a distant planet (e.g. Mars), and more concretely, collect
samples of a particular type of precious rock
1.
If detect obstacle then change direction
2.
If carrying samples and at the base the drop samples
3.
If carrying samples and not at the base, go to base
4.
If detect a sample then pick up sample
5.
If true then move randomly
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Deliberative Architecture: BDI
• BDI aims to model Agents that are rational or
intentional
• The symbols representing the world correspond
to mental attitudes
• Three cathegories:
– Informative (knowledge, beliefs, assumptions)
– Motivational (desires, motivations, goals)
– Deliberatives (intentions, plans).
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BDI Architectures
• Beliefs: information about the state of the environment
(informative state). What an agent think to know now.
• Desires: objectives to be accomplished, choice between
possible states (motivational state). What an agent
wishes to become true. Adopted desires are often called
Goals.
• Intentions: currently chosen course of action
(deliberative component). What an agent will try to
make true.
An example:
• I believed the tutorial today was at 9:30am and desired
not to be late, so I intended to arrive yesterday from
Bologna.
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BDI formalization
• BDI formalization has 2 main objectives:
– To build practical systems
– To build formally verifiable systems
• Building blocks:
– Interpreter and cycle theory
– Logics and Semantics
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BDI architecture
sensors
revision
beliefs
filter
generate
options
desires
intentions
action
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25
Intentional Notions in Modal Logic
•
•
•
•
Classic logic is not suitable for intentional notions.
Possible Worlds semantics
There are a number of states of affairs, or ”worlds”
Possible worlds may be described in modal logic
•
Modal logic can be considered as the logical
theory of necessity and possibility
–
–
The formula A is true if A is true in every world accessible
from the current world
The formula A is true if A is true in at least one world
accessible from the current world
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Logic of agent knowledge
The formula A is read as ”it is known that A” or ”agent knows A”
For group knowledge we have an indexed set of modal operators
K1, .., Kn for 
K1 A is read ”agent 1 know A”
Example:
K1K2pK2K1K2p
Agent 1 knows that Agent 2 knows p, but Agent 2 doesn’t know
that Agent 1 knows that Agent 2 knows p
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A Logic for BDI
• Agent i believes p to be true: Bi p
• Agent i desires that p be true: Di p
• Agent i intends to make it so that p be
true: Ii p
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Is BDI logic implemented in
practical systems?
• The abstract architecture is an idealization that
faithfully captures the theory, not a practical system for
rational reasoning
• Modal Logics are used with abstract semantics
• Many implemented systems are inspired to BDI
concepts
• Solution: some important ‘choices of representation’
(simplifications) must be made…(PRS)
• Problem: no concrete relationship between theory and
system.
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Approaches using logic
• Many approaches in literature!!
– Logic Programming
– Temporal Logic – Concurrent MetateM (Fisher)
– Situation Calculus – ConGolog (De Giacomo,
Lespérance, Levesque)
– Dynamic Logic – DyLOG (Patti)
– Linear logic
 Logic Programming based approaches in the
remainder of the tutorial
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Why logic programming
• Many agent programming frameworks
– operational specification is often grounded on logic
programming!
• Logic programming useful
– for the specification of (simplified subsets of) richer
programming languages,
– for agent reasoning,
– for knowledge manipulation,
– for verification of properties of agent systems
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Logic-based agents: KS-agents
incoming
messages
The observe-think-act cycle
• To cycle at time T
• observe any inputs
at time T
• think
• select one or more actions
to perform
• act
• cycle at time T+n
T
observe
outgoing
messages
T+n-1 act
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Thinking component
• Backward reasoning (ALP) combined with forward
reasoning (ICs)
• IFF proof-procedure [FK97]: handles IFF definitions
and forward integrity constraints (IC)
• Backward reasoning based on based on IFF definitions:
– it unifies a goal G’
– with a IFF definition G  D1 …  Dn
– finding a subgoal D1 …  Dn
• Forward reasoning based on IC
– it matches an observation or atomic goal: O
– with a condition of an IC O’  Q  R
– finding a new IC (to be true) Q  R
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Example
happens (become-thirsty, T)
 holds (quench-thirst, [T1, T2]) & T  T1  T2  T+10
holds (quench-thirst, [T1, T2])  holds (drink-soda, [T1, T2]) or
holds (drink-water, [T1, T2])
holds (drink-soda, [T1, T2])  holds (have-glass, [T1, T']) &
holds (have-soda, [T'',T2]) &
do (drink, T2) &
T1 <T"<T2  T'
holds (have-soda, [T1, T2])  do (open-fridge, T1) &
do (get-soda, T2) &
T1  T2
holds (drink-water, [T1, T2]) 
holds (have-glass, [T1, T']) &
do (open-tap, T'') &
do (drink, T2) &
T1<T"<T2  T'
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KS-agents vs. BDI
– BDI: uses two languages (modal logic specifications /
procedural implementation);
– KS: uses the same language for specification and
implementation
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The SOCS computee: a computational
logic based intelligent agent
• An internal (mental) state;
• A set of reasoning capabilities for performing
–
–
–
–
–
•
•
•
•
planning,
temporal reasoning,
identification of preconditions of actions,
reactivity, and
goal decision;
A sensing capability;
A set of formal state transition rules;
A set of selection functions;
A cycle theory.
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Part Three
Multi Agent Systems (MAS): Agent
Communication Languages and
Protocols
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Motivation behind MAS
•
•
•
•
To solve problems too large for a centralized agent
To provide a solution to inherently distributed
problems
To provide solutions where expertise is distributed
To offer conceptual clarity and simplicity of design
Benefits:
•
Faster problem solving
•
Flexibility
•
Increased reliability
•
Different heterogeneity degrees
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Cooperative and Self-interested MAS
• Cooperative
– Agents designed by interdependent designers
– Agents act for increased good of the system (i.e. MAS)
– Concerned with increasing the systems performance and not
the individual agents
• Self-interested
– Agents designed by independent designer
– Agents have their own agenda and motivation
– Concerned with the benefit of each agent (”individualistic”)
 The latter more realistic in an Internet-setting?
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Motivation for Agent Communication
and MAS
•
•
•
•
•
Communication is required for cooperation between
agents
Societies can perform tasks no individual agent can
Autonomy encourages disregard for other agents’
internal structure
Communicating agents need only know a ”common
language”
Supports heterogenous agents
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A layered architecture
SOCIETIES
PROTOCOLS
ACL LANGUAGE
PLATFORM
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Basic Architecture
Platform
– handle simple objects with no associated semantics
– support communication mechanisms (e.g., RPC) and low-level
protocols (e.g., TCP/IP).
Agent Communication Language (ACL)
– provides agents with a means to exchange information and
knowledge.
– handles propositions, rules, actions etc..
Protocols
– represent the allowed interactions among communicating
agents of a society.
Society
– intended as a group of agents possibly with roles, common
protocols, and laws.
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Features of ACLs
•
Efficient
–
–
•
Few bytes but much meaning, rich semantics for each message
Easy-to-use for both machines and humans
Based on Open Standards
–
•
Allow agent and agent systems by different vendors to
communicate
Flexible
–
–
•
Easy to extend without changing the language, using ontologies
Support several syntactic representations
Have clear non-ambigious semantics and syntax
-
•
”logic features”
Avoid contradictions
Expressive and High-level
-
Be inspired by natural language
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Speech Act Theory and ACLs
• Theory of human communication with language.
– Consider sentences for their effect on the world
– A speech act is an act carried out using the language
• Several categories of speech acts.
– Orders, advices, requests, queries, declarations
• Agent Communication Languages use messages.
–
–
–
–
Messages carry speech act from an agent to another
A message has transport slots (sender, receiver,…)
A message has a type (request, tell, query..)
A message has content slots.
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Say What?
• An Agent Communication Language captures:
– The speaker (sender) and the hearer (receiver) identities
– The kind of speech act the sender is uttering.
– Is this enough? (“I request that you frtafs the fgafag”)
• Not only words but also the world!
– There are also things
– A common description of the world is needed
– Describing actions, predicates and entities: ontologies
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Cosa sono le ontologie
• Filosofia/Computer ScienceAI: area dell’intelligenza
artificiale che studia i metodi per rappresentare correttamente
l’universo che ci circonda.
Perchè servono in CS?
• Condivisione di conoscenza: per non duplicare sforzi nello
sviluppo di sistemi software
• Comunicazione: sia tra agenti software (tra di loro) che tra
agenti software e esseri umani
Semantic Web!
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Ontogie e Web Semantico
•
Possibilità di accesso e acquisizione della conoscenza tramite www
•
Costo trascurabile per acquisire basi di conoscenza
•
Necessità di organizzare, integrare e interrogare basi di conoscenza
•
Necessità di sorgenti di conoscenza facilmente accessibili da
macchine e processi automatici
•
Necessità di una conoscenza riutilizzabile e condivisibile (in contesti
e forme differenti)
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Esempio: “mucca pazza”
?
Dominio Psicologico:
una disfunzione?
Che cos’è?
Mucca
Zoologia:
un tipo di mucca?
In relazione a uomo
o animale?
Pazza
Dominio Medico:
una malattia?
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Problemi di fondo
1.
2.
3.
Occorre eliminare la confusione terminologica e
concettuale ed individuare le entità cui un pacchetto
di conoscenza si riferisce.
Organizzare e rendere esplicito il significato
referenziale permette di comprendere
l’informazione.
Condividere questa comprensione facilita il
recupero e il riutilizzo della conoscenza tra agenti e
in contesti diversi.
ONTOLOGIE
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Ontologia
Definizione formale di un dominio di conoscenza
Isolare una parte del mondo
e i suoi concetti fondamentali
Enumerare e definire (in modo più o meno formale)
i concetti e le relazioni che tra essi sussistono:
 classi, proprietà, assiomi, individui
Una descrizione strutturata gerarchicamente dei concetti importanti e
delle loro proprietà che trovi il consenso di diversi attori interessati a
condividerla e utilizzarla.
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Speech acts – Types
•
Assertives: ”It rains”
•
Directives: ”Close the window”
•
Commisives: ”I will”
•
Expressives: ”Excuse me”, ”congratulations”
•
Declaratives: ”In name of this city”
•
Permissives: ”You may shot the door”
•
Prohibitives: ”You may not shot the door”
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Agent Communication Languages
• Two major proposals
– KQML (1993 - ~1998)
Knowledge Query and Manipulation Language
Basis: work by the ”Knowledge Sharing Effort” group
– FIPA ACL (1996 - now)
Defined by The Foundation for Intelligent Physical Agents (FIPA)
• Define a number of communicative actions / performatives
• Semantics based on mental states.
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KQML Statement Structure
KQML Statements consists of
1. A performative
2. Parameters and context information
General syntax:
(KQML-performative
:sender word
:receiver word
:language word
:ontology word
:content expression
...)
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KQML example
(tell
:sender Agent1
:receiver Agent2
:language KIF
:ontology Blocks-World
:content (AND (Block A)(Block B)(On A B))
(inform
:sender i
:receiver j
:language Prolog
:ontology weather42
:content weather(today,raining)
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FIPA ACL
FIPA ACL – competing/extending KQML
•
FIPA vs KQML
–
–
–
–
Both are based on speech act
Different (richer) set of performatives
FIPA has a more formal basis
FIPA can describe interaction protocols
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What is FIPA?
•
•
•
•
The Foundation for Intelligent Physical Agents
(FIPA) is a non-profit association.
FIPA’s purpose is to promote the success of emerging
agent-based applications, services and equipment.
FIPA operates through the open international
collaboration of member organisations, which are
companies and universities active in the agent field.
URL: http://www.fipa.org/
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ACL (BDI-based) Semantics
 Mentalistic approaches define ACL semantics in terms of agents' mental
state (BDI)
• Semantics based on mental states:
1. An intuition given in natural language
2. An expression describing the illocutionary act
3. Pre-conditions for sender and receiver
4. Post-conditions in case of successful receipt
5. Any comments
• The formal semantics of a FIPA communicative act (CA) comprises:
– What must be true for the sender before sending a CA (feasibility
precondition)
– Which intentions of the sender could be satisfied as a consequence of
sending the CA (rational effect)
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FIPA ACL semantics for inform
<i, INFORM (j, )>
FP : Bi  and not Bi (Bj  or Bj not )
RE : Bj 
– The sender informs the receiver that a given proposition is
true.
– The content is a predicate
– The sender believes the content
– The sender wants the receiver to believe it.
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FIPA ACL semantics for request
< Sender, REQUEST (Receiver,a)>
FP: FP(a)[Sender/Receiver] and
BSender Agent (Receiver,a) and
not BSender IReceiver Done(a)
RE: Done(a)
• FP(a)[Sender/Receiver] denotes the part of the FPs which
are mental attitudes of the Sender (and do not directly involve
the receiver).
 BSender Agent (Receiver,a) means that Sender believes that
Receiver can perform a;
 not BSender IReceiver Done(a) means that the Sender does not
believe that the Receiver intends to perform a.
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ACL (BDI-based) Semantics
• Agent Sender should not only be aware of his own mental
state, but also have beliefs (in this case, negative) about agent
Receiver 's mental state.
• Critics to BDI ACL semantics:
– in general agents cannot read each other’s minds
– in open societies of heterogeneous agents it is not always possible to rely
on agent mental states [Singh98]
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ACL “Social” Semantics
• An ACL’s formal semantics should better emphasise social
agency.
• Communication is inherently public and thus depends on the
agent’s social context.
• The social approach defines ACL semantics in terms of the
social effects of the communicative acts.
• Some questions…
–
–
–
–
Why constrain agents’ social acts?
Why refer to a particular agent architecture?
How to verify communication?
How to approach openness and heterogeneity?
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Conclusions on current ACLs
•
•
•
•
•
•
Agent Communication Languages have a common
basis – speech act
Can all desirable communication primitives be
modeled after speech acts? Should they?
Syntax is well specified, but current research is on
describing semantics (versus a social approach)
Intentional level description: which mental attitudes,
what definitions?
Problems with mental attitudes: from theory to
practice
How can we test an agent’s compliance with the
ACL?
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Interaction Protocols
• Observing a single CA says nothing about the receiver.
• We must move from utterances to conversations:
desirable sequences of messages for particular tasks.
• Protocol: set of interaction rules
– what actions each agent can take at each time.
• Formalisms for modeling protocols (e.g. Petri-Nets,
finite state machines, AUML diagrams), specify
protocols as legal sequences of actions.
• FIPA specifies an IP Library, containig conversation
templates
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UMTS Provider Competition
Protocol
Description of problem
•
Automatic Selection of UMTS provider
•
Mobile Device automatically negotiates for a price
with the possible providers
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Market Situation (Fiction Example)
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Bids
$0.18/MB
$0.20/MB
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$0.21/MB
67
Lowest Bidder wins
$0.18/MB
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Negotiation: Contract-Net
• Davis&Smith
Negotiation is a process of improving agreement
(reducing inconsistency and uncertainty) on common
viewpoint or plans through the exchange of relevant
information
• Complex Interaction Protocol
• It embeds policies
• One-to-many IP
–
–
–
–
One manager agent
N contractor agents
A call for proposals is issued
A contractor is selected among proponents
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Negotiation for task allocation
(Contract Net Protocol)
agent


bidder

ack
agent
agent
agent
announce
agent
agent
bid
bidder
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winner
70
(AUML) FIPA Contract Net
Protocol
sd FIPA Contract Net Protocol
1
Initiator
Participant
cfp
[t..t+10u]
alternative
o
m
t=now
propose
m-o
refuse
alternative
alternative
reject-proposal
o-1
accept-proposal
1
failure
inform-done:inform
inform-result:inform
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Protocols and Properties
• Protocols are used to define the allowed sequences of
utterances that agents can exchange
• Many protocols can be used to achieve the same
objective (e.g. resource sharing)
• Properties are important!!
– properties of protocols (fairness, guaranteed termination,
privacy, …)
– properties of participants
• statically verifiable
• dynamically verifiable (e.g. compliance)
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Protocols and social semantics
• Protocols are over-constrained thus affecting autonomy,
heterogeneity, opportunities, exceptions.
• According to Yolum, Singh:
“Participants must be constrained in their interactions only to
the extent necessary to carry out the given protocol and no
more”
Protocol: set of constraints on the social behaviour
(motivations for commitment and committed-based
semantics).
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Society
A MAS is more than a bunch of Agents
• Functional definition of a society
• Society defined by specifying:
 roles;
 rules (allowed actions, communication protocols,
social commitments);
 operations to join and exit the society.
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Society
• Society modelling
 teamwork model, benevolence is presumed;
 deontic model, based on obligations, authorizations,
committments;
 reactive and evolving/auto-organizing models;
• Consequently, different types of society:
 open/closed;
 centralized/decentralized;
 with common or individual goals.
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Society
• Assumptions:
– Members must conform (and agree) to its laws
– Members have a common communication language and ontology w.r.t.
communicative acts
– Roles are assigned to agents when they enter a society (and they could
change over time)
• These specifications imply:
– a mechanism establishing and enforcing conventions that
standardize interactions (Institution).
– the presence of a Social Management Infrastructure.
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New challenges: Logics
• Logics?
– For prototyping
– For intelligence (reasoning, goals, consistency)
– For verification (individuals, interactions)
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Where do we use logics?
agent
rationality and
pro-activeness
reactivity to
external stimuli
society
strongly
logic-based
approach
protocols
and norms
formal results?
emerging
behaviour
efficiency?
easy integration?
legacy systems?
weakly logic-based
approach
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Why Logic Programming
• Logic programming can be used to bridge the gap
between
– theory (high level specification) and
– practice (execution model) of agents
• Most research on logic programming-based agents
focusses on single aspects of agency (reasoning,
updates, anticipation, interaction)
• We show a full-fledged agent model (SOCS) based on
logic programming, and a computational model for
agent interaction
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Verification for open systems
•
Guerin & Pitt, 2002: 3 kinds of verification:
1. verify that an agent will always comply
2. verify compliance by observation
3. verify protocols’ properties
•
•
•
1) we need to know the agent behaviour
2) is particularly suited for open societies
3) e.g. termination, e other specific properties.
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Conclusions
• Logic useful for
– modelling & specification
– operational model  implementation/prototyping
– identification and verification of properties
• Computational logic used to tackle several different
aspects of agent-based programming
• Theory and practice can work together!
• Formal results from logic programming to multi-agents
systems!
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Pointers to Agent Research
• Web sites:
–
–
–
–
AgentLink II: http://www.agentlink.org
UMBC Agent WEB: http://agents.umbc.edu/
Agent Based Systems: http://www.agentbase.com/survey.html
Agent Construction Tools:
http://www.agentbuilder.com/AgentTools/
• Journals
– Journal of Autonomous Agents and Multi-Agent Systems
• Conferences and Workshops
– International Joint Conference on Autonomous Agents and MultiAgent Systems (AAMAS) – next in New York, deadline: 16
January 2004
– Past events: ATAL, ICMAS, AA and related WS (LNAI, IEEE, and
ACM Press)
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Pointers to Computational
Logic
• Journals
–
–
–
–
–
–
–
Artificial Intelligence
Journal of Logic and Computation
Annals of Mathematics and Artificial Intelligence
The Knowledge Engineering Review
Journal of Group Decision and Negotiation
Theory and Practice of Logic Programming
Journal of Cooperative Information Systems
• Conferences and Workshops
– Workshop on Computational Logics in Multi-Agent
Systems (CLIMA)
Declarative Agent Languages and Technologies (DALT) – watch
AAMAS’04 website
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Pointers to MAS
• Surveys on multi-agent systems
[JSW98] N. Jennings, K. Sycara, and M. Wooldridge, A Roadmap of
Agent Research and Development. AAMASJ 1998.
[WC00] M. Wooldridge and P. Ciancarini, Agent-Oriented Software
Engineering: The State of the Art. In Proc. First Int. Workshop on
Agent-Oriented Software Engineering, LNCS, 2000
[LMP03] M. Luck, P. McBurney, C. Preist, Agent Technology
Roadmap. 2003. Available electronically
http://www.agentlink.org/roadmap/
• Books
[Wei99] G. Weiss (ed.), Multiagent Systems: A Modern Approach to
Distributed Artificial Intelligence. MIT Press, 1999
[Woo02] M. Wooldridge, Introduction to Multi-Agent Systems. John
Wiley & Sons, 2002.
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Pointers to Research Groups on
Computational Logic and Agents
– 3APL: Intelligent Systems Group, University of Utrecht,
http://www.cs.uu.nl/groups/IS/agents/agents.html
– BOID: http://boid.info/
– RMIT: http://www.cs.rmit.edu.au/agents/
– GOLOG: Cognitive Robotics Group, University of Toronto,
http://www.cs.toronto.edu/cogrobo/
– IMPACT: University of Maryland, http://www.cs.umd.edu/projects/impact/
– JACK: The Agent Oriented Software Group, http://www.agent-software.com/
– MetateM: Logic and Computation Group, University of Liverpool,
http://www.csc.liv.ac.uk/~michael/
– DESIRE: http://www.cs.vu.nl/vakgroepen/ai/projects/desire/
– CaseLP: DISI, Università di Genova, http://www.disi.unige.it/index.php?research/ai-mas
– ALIAS: DEIS, Università di Bologna, http://lia.deis.unibo.it/research/ALIAS/
– DyLOG: DI, Università di Torino, http://www.di.unito.it/~alice/
– SOCS, EU Project, http://lia.deis.unibo.it/research/socs
– ALFEBIITE, EU Project, http://www.iis.ee.ic.ac.uk/~alfebiite/
– Dagstuhl seminar 02481 on logic based MAS:
http://www.cs.man.ac.uk/~zhangy/dagstuhl/
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